WackyToaster's Forum Posts

  • System > pick by comparison

    Is probably what you are looking for. If the variables can have any number (you don't know beforehand) you might have to do something like:

    Pick all objects where variable is higher than current objects variable (system condition)

    Pick lowest (object condition)

  • No backups available? If you saved on google drive it keeps older versions for a while. Also construct has backup options.

    Else you might have to attempt fixing the project. It's best if you post a bugreport on the github, Ashley/Scirra probably can help you on that.

  • Would love to see the consoles become HTML5 game compatible without having to use a limited built in browser. Like perhaps built in NWjs - specifically for running HTML5 type games.

    Isn´t the switch the only one that doesn´t? And it´s only because Nintendo doesn´t want to? Because the Switch Youtube app actually runs with node webkit iirc.

  • In addition to the subscription, most escape this payment method.

    I mean... the subscription thing... I dunno how impactful it really is. It´s really not that expensive and basically exports to anything from the getgo (except Switch, sadly... But at least there is chowdren)

    Gamemaker does export to Switch, for 800$ per year. I mean, we´re talking about 8 years C3 subscription money.

    I feel like a lot of people get way to hung up on the whole "subscription" thing, no matter how cheap it actually is. Considering that a 2 hour visit to the cinema costs what... at least 10 bucks without popcorn? Translate this to a C3 license, unless you use C3 less than 10 hours A YEAR, you get easily more "hours per thing" out of C3.

    But still, people hear subscription and get triggered. You literally have to not use it at all for an entire year to consider it anything close to beeing "wasted money". Doesn´t matter, it´s a subscription, reeeee.

  • Ultimately I'm a bit baffled cause I've tried using GM / GMS / GMS2 multiple times over the years and I think it's terrible.

    I have actually made a few "games" with GM (sadly lost to the sands of time) and while I don´t think it´s terrible, when I tried C2 it just instantly clicked with me in a way GM never managed to. The rest is history.

    I don´t think GM is terrible, just not for me.

  • I wonder what the actual subscriber numbers for C3 are, but I have the feeling that Ashley/Scirra do not want to disclose this.

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  • Hmm so I tried these

    let test = parent.document.getElementById('theid');
    let test2 = parent.document;
    console.log(test, test2);

    This works for me, you can check the console here:

    wackytoaster.at/selectortest

    Maybe you just have a typo somewhere?

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  • Embedded with an iframe? Because iframes are generally supposed to be enclosed systems. It is possible to post messages between iframes and parent documents.

    dyn-web.com/tutorials/iframes/postmessage

  • I mean there is editor.construct.net/beta

    I think it always redirects to the latest beta. Sadly if you install a beta release the release will be locked (like editor.construct.net/r145) and you have to reinstall it if you don't want to update it again every time. Why doesn't it install the /beta link?

  • iirc it was changed by design.

  • When there are multiple enemies you likely have to use a foreach loop. Inside the loop you can access the variables normally like enemy.variable1

  • I think you are looking for

    enemy.ObjectTypeName

  • And what if I have a Mac, and Xcode does not work? How can I test the game on all devices?

    Well, you´ll have to find a few people to test and cross your fingers until the problem is fixed. Or yolo it entirely and just hope it will work, but I´d not do that.