WackyToaster's Forum Posts

  • I feel like I had this problem once. Does it always happen when the audio starts/stops/loops?

  • short answer, yes but it will be hard

  • I use specific plugins on my C2 projects exists some way to compile from C2 onto C3 using that plugins? for example "Canvas".

    There are some options. Check if the plugins you use were ported:

    construct.net/en/make-games/addons

    construct.net/en/forum/construct-3/plugin-sdk-10/c3-pluginsaddons-etc-request-125761

    If not, there are plugins that do basically the same thing, but it will require you to adapt your code manually. For example, if the canvas plugin wasn´t ported, there is now an official canvas plugin. Just make sure beforehand that the new plugin can do what you need it to.

    Exists currently some C2 updated plugin or method with GRPD and App id for admob? while I migrate that plugins to C3.

    I´m not sure about that one.

  • I never converted my plugin to the c3 runtime though. Construct also offers the unixtime expression, you'll likely have to end up converting it somehow to get human readable times.

    Someone posted rex_date plugin for the c3 runtime that should basically do the same.

    https://www.construct.net/out?u=https%3a%2f%2fdrive.google.com%2ffile%2fd%2f1yD_rXZFjmClXXu992eWc-_ORWZhT5U5P%2f

  • System > pick by comparison

    Is probably what you are looking for. If the variables can have any number (you don't know beforehand) you might have to do something like:

    Pick all objects where variable is higher than current objects variable (system condition)

    Pick lowest (object condition)

  • No backups available? If you saved on google drive it keeps older versions for a while. Also construct has backup options.

    Else you might have to attempt fixing the project. It's best if you post a bugreport on the github, Ashley/Scirra probably can help you on that.

  • Would love to see the consoles become HTML5 game compatible without having to use a limited built in browser. Like perhaps built in NWjs - specifically for running HTML5 type games.

    Isn´t the switch the only one that doesn´t? And it´s only because Nintendo doesn´t want to? Because the Switch Youtube app actually runs with node webkit iirc.

  • In addition to the subscription, most escape this payment method.

    I mean... the subscription thing... I dunno how impactful it really is. It´s really not that expensive and basically exports to anything from the getgo (except Switch, sadly... But at least there is chowdren)

    Gamemaker does export to Switch, for 800$ per year. I mean, we´re talking about 8 years C3 subscription money.

    I feel like a lot of people get way to hung up on the whole "subscription" thing, no matter how cheap it actually is. Considering that a 2 hour visit to the cinema costs what... at least 10 bucks without popcorn? Translate this to a C3 license, unless you use C3 less than 10 hours A YEAR, you get easily more "hours per thing" out of C3.

    But still, people hear subscription and get triggered. You literally have to not use it at all for an entire year to consider it anything close to beeing "wasted money". Doesn´t matter, it´s a subscription, reeeee.

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  • Ultimately I'm a bit baffled cause I've tried using GM / GMS / GMS2 multiple times over the years and I think it's terrible.

    I have actually made a few "games" with GM (sadly lost to the sands of time) and while I don´t think it´s terrible, when I tried C2 it just instantly clicked with me in a way GM never managed to. The rest is history.

    I don´t think GM is terrible, just not for me.

  • I wonder what the actual subscriber numbers for C3 are, but I have the feeling that Ashley/Scirra do not want to disclose this.

  • Hmm so I tried these

    let test = parent.document.getElementById('theid');
    let test2 = parent.document;
    console.log(test, test2);

    This works for me, you can check the console here:

    wackytoaster.at/selectortest

    Maybe you just have a typo somewhere?

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  • Embedded with an iframe? Because iframes are generally supposed to be enclosed systems. It is possible to post messages between iframes and parent documents.

    dyn-web.com/tutorials/iframes/postmessage

  • I mean there is editor.construct.net/beta

    I think it always redirects to the latest beta. Sadly if you install a beta release the release will be locked (like editor.construct.net/r145) and you have to reinstall it if you don't want to update it again every time. Why doesn't it install the /beta link?