WackyToaster's Forum Posts

  • Fair enough. I'm excited either way, but I'll have to wait until these maps drop to convert my current project. :)

  • what would be the benefit of having it be it's own block?

    I don´t see why such a map would need to be created during runtime with individual actions, rather than just beeing there.

    i think it will just be for better visual, since its integrated into the new function system

    But it isn´t really, if you have to create it in an "on start of layout" event with individual actions.

  • Just to clarify something

    + On start of layout -> Create function map "color" -> Map "color" string "Red" to RedFunction

    Wouldn´t it make more sense (and be more neat) to have that feature similar to the new function feature. Like a block that you add where you can define this rather than having to be created and populated in an event?

  • Actually not sure about that, maybe with the drawing canvas plugin?

  • Don´t check for "on collision" as it won´t trigger like that. You can just put the "destroy" below the "create object"

    Also I recommend using a function for this. Functions are love!

  • If you have 20 fixed spawnpoints, you could use (invisible) sprites. Place them as you like and then do:

    Pick random instance --> Create object at sprite.X, sprite.Y

    Then repeat as often as you need. You should make sure though that the same sprite cannot be picked again (e.g. you can destroy it after you spawned the hiding object.)

  • use "wait X seconds". It´s in the system actions.

  • You also need a mac with xcode

    It´s also possible to get it working fine in a VM (virtual box) but that one was quite a task to get working properly (also emulating won´t work I think, because you´ll have an iphone emulator running on a virtual mac running on a windows machine, at least my pc didn´t manage but might be possible). But still, that doesn´t circumvent the developer account.

    IIrc you can create a debug .ipa that only work on specific devices, not sure anymore if you get the actual file or have to deploy it via a beta-channel in the store.

  • You can't. You have to use xcode because apple. Even then you cannot just install it, you'll have to get familiar with all the apple developer stuff and probably get an account too (100$/year). Not sure if you can avoid these restrictions with a jailbreak.

  • That sounds good to me.

  • I meant something like this

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  • That´s pretty neat. What´s the recommended way for functions called by expressions? I´m using that quite some... Or will it be gone for good? That would be sad :(

  • Hard to say, but I don´t think he is lying.

  • Hard to say just from the screenshot. If you can try remote debugging with Chrome. The remote debugger is broken since chrome 63 so you´ll have to use a different version of chrome.

    Download this:

    googleapis.com/download/storage/v1/b/chromium-browser-snapshots/o/Win_x64%2F499095%2Fchrome-win32.zip

    Then follow this:

    developers.google.com/web/tools/chrome-devtools/remote-debugging

    Then you can get the log outputs on what happens, like errors and such.

  • Well, a simplified version would be to not use individual tiles as power grid and just connect them in some other way (maybe distance?)

    If you want to use tiles, you might wanna take a look at recursive functions to determine if something is connected to the grid. This can get quite tricky, but iirc there is an example project in construct that showcases a recursive function.