WackyToaster's Forum Posts

  • You probably have to stay on an old release of C3 for that before it was deprecated.

  • Not really a group but you can opt-in to beta-releases in the settings.

  • Have you tried the "pick nearest" condition? That seems to do exactly what you need.

  • You can try it anyway ¯\_(ツ)_/¯ Backup all your stuff and give it a shot, worst case you´ll have to wipe the browser cache. Other than doing that, your best bet is to either find someone to port it for you or port it yourself.

    It does convert to C3. But only to the c2 runtime, the c3 runtime can be added with -c3stub but it will be non-functional. So you´ll need to do some work there anyway.

  • On enemy destroyed > create object "enemy"

  • He's already said that Greenworks might be a no go, but the regular sdk might be doable.

    Oh I kind of read that as "not yet". Uh well, based on what the greenworks plugin does it´s not like it´s missing that much. Achievements and Steam Overlay is like ¯\_(ツ)_/¯ and you won´t have to bloat your 25mb game with 300mb of browser.

  • Gave it a quick try too. Works pretty good, performance is nice, filesize is nice, I hope it will support greenworks in the future :)

  • I guess one of the best examples for porting HTML5 to date is something like crosscode. Here´s 1 1/2 hours of a dev talking about the process.

    youtube.com/watch

  • You can use this set of system actions.

    .

  • Good to know! If I keep up the pace I might have some work for you in a couple of months :)

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  • Yeah there´s probably a handful of people who´d be interested in it and that interest doesn´t necessarily end up in actually releasing a game. I just tried exporting with it out of curiosity and got an error, who knows how long it´s been there and nobody ever noticed. Also I don´t really care :V

    I think the main console I´d ever be interested in is the Switch simply because it seems like a perfect fit for 2D games, but considering Nintendo used to support HTML5 for the WiiU and then dropped the support for the Switch, it´s very unlikely to happen. Same for Microsoft as you mentioned, once it´s gone it´s probably not coming back.

    Otherwise I´m fine with the export options especially since you don´t charge extra for them. (And yet you have people whine about how expensive C3 is)

    EDIT: ratalaika I´ve always wondered what a port costs at minimum. Like, I´m interested but I wonder if it´s worth it in terms of ROI.

  • I think it´s sad that it requires complicated porting in the first place, rather than a modern console simply supporting HTML5 with perhaps some sort of wrapper.

    I think the console makers are also fine with high barriers to entry: they want to make sure only high-quality content that can jump the hurdles gets on to their stores.

    Ehm, I´m not so sure if console makers got that message. There´s quite a ton of low quality stuff on the stores, like this absolute gem of a PS4 game.

    youtube.com/watch

  • Hard to say based on your description. Maybe the boolean causes the tween to continously trigger instead of triggering it just once? That could explain this behavior.

  • rgbEx just defines the three color channels Red, Green and Blue and the code you use just mixes in random amounts of color (in a weird way I may add)

    I´d go ahead and use fixed values like rgbEx(50,20,5) and find colors you like, then you can add code to add some variance like rgbEx(50+random(0,10), 20+random(-5,5), 5)

    100 means full color, 50 means 50% color, 0 means no color at all.