WackyToaster's Forum Posts

  • Well that's a little less confusing though. It's perhaps possible to compress it further? Delete anything that you don't need. Compress the images further to make them smaller. Surely you can shave off 2mb...

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  • I just checked something... did you try the playable ad export? Because that only generates a single html file which includes the box2d wasm (as base64) so there wouldn't be a wasm file.

  • It appears to be the case. Not sure if there's a way to get it to work other than straight up removing the physics plugin and utilizing something else to simulate the physics.

  • If you are not using the physics plugin, you may be able to remove it. But I kinda suspect it's there because you use the physics plugin.

  • Hmm yeah I didn't consider that, in my mind I was kinda only thinking about entirely new features. I guess in that case leave it as is, I don't think there is anything wrong with it in the current state. After all, there's 33 shipped suggestions on the 2023 platform which seems quite solid overall.

  • But godot operates way different, I don't think you can really compare that. Imagine poor Ashley sifting through 3000 suggestions :D

    I'd say it would be ok to limit it to 1 (or maybe 1-3?) suggestion per user but only if Scirra then responds to every suggestion in a reasonable timeframe (~1-2 months?). So you'd pick your personal most wanted suggestion, and then you'd get a guaranteed answer as to whether it will be considered or not. Either way, once you have the answer, your slot would be free again for another suggestion if you want. So users focus on what they really want and there's a limit to the amount of possible suggestions floating around in terms of workload. I can see though why Scirra does not want to actually give definitive answers to the suggestions and rather keeps it in limbo.

    I'm actually personally running relatively low on new suggestions, and I'd rather see added robustness to the existing stuff. Aka more exposed ACEs, added functionality etc.

  • It's usually free around Ludum Dare, but not a month long iirc.

    ludumdare.com

  • Most guns in games are indeed not projectiles. Raycasts is correct, also called hitscan. Hitscan = raycasts.

  • I also recommend a dictionary in this case. You can then save it with Dictionary.asJSON

    Would doing something like Set Key: "Variables" Value: Variable 1 | Variable 2 | Variable 3

    This works but isn't as clean. You'd do

    variable1 & "|" & variable2 & "|" & variable3
    

    And when you get them back you'd

    Set variable 1 to tokenat(valuefromstorage, 0, "|")
    Set variable 2 to tokenat(valuefromstorage, 1, "|")
    Set variable 3 to tokenat(valuefromstorage, 2, "|")
    
  • I dunno what to tell you, it's right there

  • Without reading too deep into what you're actually trying to do...

    Do you really want the keyboard inputs to be ASYNCHRONOUS to the game?

  • You can try it like this. If two or more sprites overlap, it will drag the bottom-most sprite. The dragging behavior is initially disabled.

  • I should have added, I'm on Windows/Chrome

  • Yeah I noticed that too. Usually the login would stay active for quite a while at least, but since maybe a few weeks ago I'm consistently getting logged out. At first I thought it's maybe because I keep jumping between versions but it keeps happening regardless. Basically I have to login every day which was not the case before, and I'm not aware of changing anything regarding settings/cookies/plugins etc.

  • Some websites don't allow themselves to be embedded via Iframe. W3schools is one of them.