vtrix's Forum Posts

  • are you doing on collision with family > set family fx brightness ?

    this should work for picking the wright one.

  • Ashley

    i was aware of the seaming problem when using something other then point sampling, but i dislike the jittery motion it gives,and it gives the impression of bad performance

    so i went thru with linear sampling and to my suprise i had no real seaming while running previews on pc and mobile,that is until you finally export.. bad seaming..

    while utterly sad and broken <img src="smileys/smiley17.gif" border="0" align="middle">, i found it odd that seams only showed on export

    so i searched, and its like we know a problem of float position and bleeding of the texture, to prevent that, on export there is a 1 pixel border, this fixes the textures bleeding in each other

    but here's the thing, while it doesnt bleed in another texture, the 1px transparent border still bleeds into the texture, and thats the problem..

    the fix: extrude 1px border from the texture outwards

    this is a real approach and its also used in texturepacker

    demo project with seams

    https://dl.dropboxusercontent.com/u/61666915/seams/index.html

    same exact project with borders extruded (in photoshop) / no seams

    https://dl.dropboxusercontent.com/u/61666915/noseams/index.html

    my suggestion would be, to be able to flag a sprite as tiling and then generate this textures with a 1px extrude, only question is, where the texture borders meet, do you extrude each 1px what means you need a 2px gap, but i guess thats the only way to do it.

    anyway i'm happy that i can continue without seams, yey!

  • just watched a good intro movie to webrtc, alot of answers, think its gonna be good

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  • found how you get the <element> name (not the value)

    just myxml.StringValue("name()")

  • you can do: on collision, set sprite.var to sprite.y

    subcondition: sprite pick instance with highest var,

    i couldn't make it work with pick by comparison,

  • oh man, great, it works, thank you !

    would you know if its possible to get the actual text instead of the value

    ex. > name="Playerstatus" you get "name"

    i want to make something that works for multiple xml structures, so that would be nice

  • been on this for a while...

    I'm iterating thru attribute nodes with a subloop *

    it should just give the text from that node

    how would i set my text then? nothing seems to work

    set text to myxml.StringValue("?")

    testfile

  • the current eventsystem is amazing, the thing to look for is to make the input of events as smooth as possible, the autocomplete list are a great example of that, another one would be to be able to create variables on the spot(like if you forgot to add a variable to an object you just add it there and then) or another would be adding plugins (like mouseinput) without the need to go to the leveleditor.

    but it could go even further and rethink the entire popup selection thing to like a full autocomplete input. It could actually be some kind of expert mode (or experimental mode :) )

  • volkiller730 , yes but using multiple families will make maintenance and logic harder, by using nickname plugin to create the objects, i would put everything (all cards, all themes) under one family and differantiate by variables, once you created the cards for the right theme, all logic will be on one family, by using a string construction you could call the right cards, ex. theme1_card1, not sure for this last thing, but i think you can loop thru the family and autoname the nickname

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  • Moongaze , everything you create can be manipulated however you want in the same action or save the uid to a variable and the instance can be recalled, if you have trouble doing something, you can post a simple capx and ask what you want to do, im sure someone or me are happy to help or try to help you.

  • Moongaze search for "nickname" plugin (man this plugin should be stickied somewhere, this is the thirth time im referencing it in a couple of days)

  • Irbis

    i just saw this plugin, maybe it can help

    http://www.scirra.com/forum/plugin-sprite-sheet_topic78654_page1.html

  • i think this will come more and more a normal thing to sell capx as construct matures and has a bigger userbase,

    the best thing to do is make a good demo to generate interest, prefereble with some semi-good/good graphics and interaction, and even post improvements/finetuning to the engine to keep interest

    make a forum page and an arcade post

    i would calculate the time spended on it, * your hourly rate / estimated buyers

    lowering price should generate more buyers + better demo = more buyers

    this does raise some questions, legally, if you capx should get posted

    but i guess the same thing can be said for art, if you have no permission to use it, your stealing..

    these where just some thoughts to consider, i would definatly go for it

  • i used IEtester, but yeah chrome = blank page

  • same thing, but applied to a family should work