vtrix's Forum Posts

  • hmm thats strange because if you change the textvars to numbers

    in = 1 en out = 0 then it does work..

  • im trying a simple fade condition with globaltextvars but doesnt work

    if i use numbers it does work i dont see what im doing wrong here

    capfile

    http://dl.dropbox.com/u/36224287/testfade.capx

  • i just tested support on iphone and its a no go, doesn't play at all,

    well seems to play them, but you can't hear it, and it doesn't cache either so there's huge framedrop, i have provided ogg and m4a so i suppose it should work or there's another filetype that should be used, maybe mp3? im waiting for ios5 to retest, hoping for better framerates and soundsupport

    testlink - firefox test was very good

    testlink

  • at first i noticed it in the same session, but only on previewing the project in browser, then when i restarted the project, the old sprite was on stage too

  • small bug i think,

    first had a placeholder graphic named player

    then i used a new one player2 and used that to write out the events

    now i decided to delete the object player, and rename player2 to player

    suddenly my graphic has replaced by the old placeholder

    my guess is that he swapped it due to the old reference to enemy graphic

    i see that there is a default..png per sprite, maybe when deleting this does stay in the reference somehow...

    not a big deal but maybe something to be aware of

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  • heh good point, gonna check that out

    well to me it seems when you export the 8bit png remains the same size:

    68kb in this case,

    then i tried a 8 bit 2 color png (10kb) and also keeps filesize

    and then i imported same image 24 bits 118kb and export is same

    so bases on this i would say it does save on filesize

  • It won't save on filesize - Construct 2 converts everything you import to 32-bit PNG.

    bummer :)

    Is it still in the project bar? If the object type is still in the project bar, you can't name another object to the same name. Deleting the last instance of an object does not delete its object type.

    now i see i was looking at the object bar, didnt had project bar open

  • about png 8bit > my mistake, first time i tried it didnt work by dragging image to stage, and other png did, now it works too, so it works!, its a good way to save on filesize!

    what i did notice is once you import with a certain name, and then delete that object en reimport you cant rename back to that first name

    example : import file enemy.png, then you want to reimport, it will be enemy2 > no way to rename it to enemy

  • would it be possible to support 8 bit png files?

  • thank you for any improvements you make!,

    about the touch, well my condition is on is touching sprite, but i guess the problem is i then bind the touch.x and touch.y to the sprite, but when you have another button that also uses the touch is pressed it messes up the first touch position, ive seen unity uses a touch index or something

  • simple shooter test, for iphone3, i did put mousecontrol on it too

    my latest build

    http://dl.dropbox.com/u/36224287/shooter/index.html

    firefox 60fps

    safari/iphone 10 fps (but its playable)

    mousecontrol

    left click hold joystick

    right click shoot

    touch

    right joystick

    left button = shoot

    im working on a pause screen, when click/touch in middle of screen

  • hello, been testing construct2 on firefox and iphone3 maybe this is too soon but here are some little things i found

    export preferences setup

    keeps resetting to default, very annoying if you are testing for iphone and you need constantly to export and upload,

    (the projectmap does an increment by 1 and i need to check off minify)

    run layout opens a new tab in browser

    this should probably target the same tab or another way would be make a button just for compile and then i tab and refresh browsercontent

    touch

    it gets confused by multitouch, like if i do a touchevent on a sprite and put this to xy of touch , then if i put another finger on screen it jumps to this position

    thats it for know i post when i find something new:) keep up the good work!