virusfun's Forum Posts

  • 12 posts
  • In C2:

    How to enable Box2d web in C3?!!! please!!

  • ??? ???? ?? ???????? ??????, ??????? ??????? ????????????? ab ? Zaksoid!

  • Link to .capx file (required!):

    c2community.ru/forum/download/file.php

    Observed result:

    Set image for Sprite: j-p-g.net/if/2013/02/27/0558993001361931923.png

    Expected result:

    No image...

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Construct 2 version:

    119 stable

  • You're right! Question is closed.

  • Link to .capx file (required!):

    dl.dropbox.com/s/uxyfuz7qqg4emly/cube-bug1.capx

    Steps to reproduce:

    1. Create obj.: Sprite "line", Sprite "CenterCube"; Mouse and Keyboard

    2. Copy sprite "Line" 4 parts

    3.Add events:

    <img src="http://j-p-g.net/if/2013/02/03/0762250001359883189.png" border="0" />

    Observed result:

    Javascript error!

    NS_ERROR_FAILURE: Failure

    192.168.0.76/glwrap.js, line 1298 (col undefined)

    This is either a bug in Construct 2 or a problem in a third party plugin or behavior - please report it to the developer!

    Expected result:

    "CenterCybe" should follow the mouse and "Line" should follow the "CenterCube" (minus 100px for Y)

    Browsers affected:

    Chrome: no

    Firefox: YES (version: 18.0.1)

    Internet Explorer: no

    Operating system & service pack:

    Windows 7 Ultimate 64bit, SP1.

    Construct 2 version:

    R117

  • Events are operating normally. But why there is an error?

    <font size="2">Assertion failure: undefinedStack trace: Error    at Error (<anonymous>)    at assert2 (http://localhost:50000/preview_prelude.js:12:10)    at Box2D.Dynamics.Joints.b2Joint (http://localhost:50000/Physics_behavior.js:8844:5)    at new Box2D.Dynamics.Joints.b2DistanceJoint (http://localhost:50000/Physics_behavior.js:8941:35)    at Box2D.Dynamics.Joints.b2DistanceJointDef.Create (http://localhost:50000/Physics_behavior.js:9160:12)    at Function.Box2D.Dynamics.Joints.b2Joint.Create (http://localhost:50000/Physics_behavior.js:8892:16)    at Box2D.Dynamics.b2World.CreateJoint (http://localhost:50000/Physics_behavior.js:6483:43)    at behinstProto.doCreateDistanceJoint (http://localhost:50000/Physics_behavior.js:12687:33)    at Acts.CreateDistanceJoint (http://localhost:50000/Physics_behavior.js:12659:8)    at Action.run_object (http://localhost:50000/eveng.js:1283:15)

    </font>

    dl.dropbox.com/s/d5f1i5b8wi1hps9/JointTest01.capx - source.

    dl.dropbox.com/s/nqxr067emjk58h3/Video-JointTest01.exe - this video with my experiment (integrated viewer).

  • Error will occur if the window size is less than 640px!

  • Javascript error!

    NS_ERROR_FAILURE: Component returned failure code: 0x80004005 (NS_ERROR_FAILURE) [nsIDOMCanvasRenderingContext2D.save]

    localhost/Text_plugin.js, line 163 (col undefined)

    This is either a bug in Construct 2 or a problem in a third party plugin or behavior - please report it to the developer!

    Line: | Text:

    160     if (glmode)

    161     {

    162          myscale = this.layer.getScale();

    163          ctx.save();

    164          ctx.scale(myscale, myscale);

    165     }

    Source: dl.dropbox.com/s/kcfiupkyrfpkm2c/ScaleTestError.capx

    Browser: FireFox

    The error occurs when size of < 640px.

  • run on html5...

    Yes, you right!

  • Do you plan to create export games in the format for Smart TV?

    for example SDK: samsungdforum.com/Devtools/SdkDownload

  • Reproduce the problem can be by the addition of any variable with the name "Swirl" to any object! All of you surely noticed, the variable exists. This is because, first, it is created, and then there is an error! If you press the "Skip" - then you can continue to work and this variable will function as it should... but I do not dare to continue.

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  • I added a variable with name "Swirl" for one of the objects, and jumped error:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Setting instance variable name to existing name

    Condition: !object_class.HasNameInNamespace(name_)

    File: Projects\InstanceVariable.cpp

    Line: 60

    Function: void __cdecl InstanceVariable::SetName(const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &)

    Build: release 101 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

  • 12 posts