Vilehead's Forum Posts

  • Today I had to finish a fx for savvy001 sorry ...

    So Irbis it took me 2.30h to make this on shadertoy .. https://www.shadertoy.com/view/llyGDK

    it's not depending on timer

    so you can rotate with value like exactly you want..

    So let's see demo... i will finish it this week...

    Based on iq primitives and some other rotation function from Shadertoy;

    http://gigatron3k.free.fr/html5/C2/FX/sphmap

    Almost perfect! Just without that lightning/shading effect please. Just the distortion.

    Also, I think I've finaly found a way to pay you back, for all you did for me and all of us. I'll write you a PM <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • If you try to combine x rotation and y rotation to 1 you can obtain roll style fx;

    This fx is animated so, if you change glsl timer while main loop is running, this will redraw the scene..

    But i will make some change to do what you want...

    Thats the thing. I want the planet to rotate on X axis, but be only a bit tilted (without the actual rotation) on Y axis. Like that picture I've posted above, where the planet have that angle on Y axis.

    If I could have full control over the X/Y/Z angle/roll/offset - I could make it rotate on my own via variables and behaviours. Or make it stop. Or rotate any angle or direction I want.

    Thats how I could do THIS via your 2.5D Platform Effect

    I need the same, just as a sphere instead of cube

    Bottomline:

    just enable me to control and edit the X/Y/Z angles and I'll be the happies hippo around hehe

    Also, sorry for troubles Giga My english might be a bit vague today.

  • Irbis

    Wait 5 minutes... i will add x,y,z rotation flags quickly ....

    OK ... now : http://gigatron3k.free.fr/html5/C2/FX/glsphere.rar

    So x rotation to 1 or -1 to rotate left right etc...

    y rotation to 1 or -1 .... etc ...

    Have fun ;

    WOW! So it IS possible?!?! Great! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Gigatron, but one request from me. The effect is great and everything, but I would like to get rid of the automatic rotation. Would it be possible for this effect to be handled/have parameters like your 2.5D Effect?

    The effect I am trying to achieve is the planet rotatation on X axis, but when being tilted a bit.

    Like Tthis over here, but rotating. But I would like to handle the rotation on my own, via parameters+variables:

    Would it be possible for the Effect to have all those?

    X offset/roll

    Y offset/roll

    Z offset/roll

  • A request from anothert topic.

    3d Sphere/Ball effect with X/Y/Z Offset

    There are currently only two methods of getting that, via Lens+custom distortion map or via Chris shader

    effect-webglsphere_t167452

    Sadly, when automatic rotation feature is nice, I would prefer to be able to control the rotation via variables. And to make something like this (being able to tilt/rotate):

    Basically, I would like the player(and myself) to be able to rotate the sphere any direction I want. Think Mass Effect where you hover around the orbit. Like this:

    https://youtu.be/VwdzmK35Sk4?t=30s

    Or a spherical version of 2.5d Shader

    effect-2-5d-platformer_t168932?&start=50&hilit=25d

    This would really make my day and open various designs for all of us <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Gigatron

    rexrainbow

    chrisbrobs

    R0J0hound ?

    Maybe you guys have any idea how to make this work?

  • A request from anothert topic.

    3d Sphere/Ball effect with X/Y/Z Offset

    There are currently only two methods of getting that, via Lens+custom distortion map or via Chris shader

    effect-webglsphere_t167452

    Sadly, when automatic rotation feature is nice, I would prefer to be able to control the rotation via variables. And to make something like this (being able to tilt/rotate):

    Basically, I would like the player(and myself) to be able to rotate the sphere any direction I want. Think Mass Effect where you hover around the orbit. Like this:

    https://youtu.be/VwdzmK35Sk4?t=30s

    Or a spherical version of 2.5d Shader

    effect-2-5d-platformer_t168932?&start=50&hilit=25d

    This would really make my day and open various designs for all of us <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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  • For chrisbrobs friend, and others C2 users;

    It's overwrited to chris xml and fx file ;

    This glsl fx is definitely done now raymarching technique is used ;

    Status : finished at 99%

    tested on chrome firefox etc...

    example : http://gigatron3k.free.fr/html5/C2/FX/sph/

    http://gigatron3k.free.fr/html5/C2/FX/glsphere.rar

    The shader is awesome but its missing some features before I can use it.

    X/Y/Z Offset

    The automatic rotation feature is nice but I would prefer to be able to control the rotation via variables. And to make something like this:

    Basically, I would like the player(and myself) to be able to rotate the sphere any direction I want. Think Mass Effect where you hover around the orbit. Like this:

    https://youtu.be/VwdzmK35Sk4?t=30s

    Or a spherical version of 2.5d Shader

    effect-2-5d-platformer_t168932?&start=50&hilit=25d

    This would really make my day <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Depends on the scope and design. Flappy Bird clone can be done in matter of hours.

  • Honestly I think he should remove all the fiddly bits, and make everything a behavior that the users create.

    Yes even for layers.

    Want a layer to be transparent on start?

    Make a behavior, give it a flag to "member" on reload.

    Also:

    +1 in my book.

  • Apparently i am so **touched**. Let my cry on your shoes. Thank you so kindly.

    I don't care a smallest bit about your feelings. Just pointing out your ignorance in behavior on a public forum.

    Now you either improve your behavior or keep spamming and eventually earn an official warning from moderators. There's no inbetween.

  • ** smiles hardcore **

    You are right, layers lose there 'Initial' on layout change.

    ** Gosh, that was so difficult to say**

    Apparently just reading the OP post, like anybody else, was more than you could handle.

    What goes around - comes around.

  • Irbis

    Hmmm. Any visual differences? Or is it just the same thing done via two methods?

    ----------------------------------------------------------------------------------------------------------

    Hmmm...Download them and do a compare test .

    I was just being curious...

    Okay, maybe someone else will give it a go and make a "compare" picture or something.

  • Irbis

    The code used in the shader's are different.

    The MotionBlur effect uses a 'loop' to acheive the blurring effect, the DirectionBlur doesn't.

    Hmmm. Any visual differences? Or is it just the same thing done via two methods?

  • I've actually considered removing crop mode - I think it creates more problems than it solves, especially for games.

    Please, kindly leave "Crop mode" in peace, okay...? It is needed and handy, in various situations.

  • For the record.

    What is the difference between this Shader and the one from this topic?

  • Is this still alive?