VertexZero's Forum Posts

  • to me NW.js file size is not a problem, but I feel is (as I previously posted it) not reliable.

    With the last alpha and latest C2 version I cannot use the debugger as an example, and with just a prototype game I have sometimes slow downs in fps which are sudden drops.

    In my case, I'm (sadly) slowly moving to Game Maker which represents for me to learn a new software plus learn the coding language as well.

  • Ashley, thanks for your time.

    Some users already filed a completed report with the same issues I'm having with the debugger. Strangely, this does not happen if I switch to Chrome.

    But in Chrome, the debugger slows down until unplayable in just a few seconds of use.

  • Is there any news on this? So far I still problems with the debugger in NW.js. Is there any other way we do not depend on NW for desktop games?

    So far, I've been slowly doing a transition to Game Maker because of issues like this.

  • You set a family for the specific solid you want to disable and that's it pretty much. On family folder in the projects section right click and add the elements specific to each family.

    Then on an event use the family plus extra conditions to check if collisions are enabled . Then in the action section set Family (set collision disabled)

    If Family conditions enabled & Then -- Family Set Collisions disabled

    (extra conditions)

    Something like that should probably work but haven't tested it yet.

  • I just tried using a family to disable the collision. Seems to work but not sure if its what you need

  • Same, just with NW later version 0.13.7 alpha.

    If I switch to chrome I can debug for now.

  • Cant you use certain solids in a family and that family be ignored by the behavior?

    Sorry, I'm saying this on the fly and I don't know if it could really work but just an idea.

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  • the latest versions. r219 and NW.js 0.13.7 alpha

  • Actually just using platform, AJAX, and FSM. I have at times drops of frame rate. They happen fast but still happen.

    Also, right now, its impossible for me to run the debugger. Trued with a new project and had the same issue. I think NW has been giving a lot of issues for the past year or so and its often slow down the process of creating a game.

  • Hi,

    Well, to make it short, I've been using C2 for a while now and I love it, but one thing that seems to be recurrent is the often poor performances of NW for desktop games.

    The last two months I've been having several issues with performance or like presently , the debugger not working.

    Would there be any other solution instead of relying on NW which seems to be simply unreliable.

    Thanks!

  • I tried that, but I had weird results with the player movement or rather the camera following the Player's movement, and since I didn't find any other viable solution, I opted for that instead. If there's a way, I would be more than happy to try it.

  • 32x64 scaled in graphics editor to 96x192, Around 10-12 frames per animation with several animations. Also Ill be using different sets of ''armors'' for the character so that will multiply the amount of animations. Target platform is PC

    And thanks for all your anwers

  • Hi!

    I've been using C2 for almost a year and so far its great.

    But I have some fears about what are the possibilities of it:

    To make it short, I would like to know how large a project can be.

    Presently, I use up to 10-12 frames of animations with sprites of 32x64 scaled 3X and using just pixel art. My project is a metroidvania so a few powerups, armors etc. So technically, heavy on the animation side.

    Will I meet problems along the route?

    Thanks in advance and dont hesitate to let me know if more info is needed.

  • Danwood, I think 0.12. I saw around the forums and several users are talking about similar issues.

  • Danwood , I was having issues too, I downloaded the alpha from scirra's page plus using r218 beta as well. I have some performance issues here and there yet its only a prototype. I didn't have this issue before. Also I had to delete AJAX plugin to be able to test.

    Maybe I'm doing something wrong in the way I'm installing nw ?

    Thanks