VertexZero's Forum Posts

  • probably using a custom movement.

    I did something similar but for a side scroller prototype. Used an invisible sprite as controller for the animated sprite. My movement was more grid like but it would be feasible in the same sort of way. Now, you could define a path so when you click in one section it goes though an already predetermined path. So as previous poster said, using pathfinding.

  • bump

  • bump

  • shameless bump

  • shameless bump

  • By dynamically setting collisions on and off for certain objects I reduced a lot. There must be other better ways though as well

  • More precisely, I would like to spawn during runtime ledge helpers and attach them to corners when its possible.

    Also, is it effective memory wise? or is it better to just go old fashioned way and do it by hand when creating levels?

    Thanks

  • no problem

    Thanks!

    Is there anyone that could help noob me to better understand this please?

  • +1 to this

    Construct 2 has been surprising me for the last 3-4 years so I wouldn't switch to another engine. And a great plus is the community.

  • hahaha sorry, yes, I can actually transition between layout with no problem, but the way I do worries me for when my levels will be full of sprites. In my project I might end up sometimes with several doors leading to different layouts and then you can always come back so I need a way to keep it organized

  • Ok, actually, no, it didn't answer my question.

    I asked in the plugin thread but the answer was complex for me since I don't fully understand how it works yet.

    The answer was:

    " You might create 2 csv tables, one is logical position to object name, for example: (0,3) is "door".

    The other table is object name to properties, for example ( "door", "x" ) = 0 "

    I did create these two tables but I fail to understand how I can use the expression CSV.AtCol( )

    I recently was asking how to make doors and now it works using instance variables, but I would like to get it working better using a database so I can have more control over the design of the levels.

    So what Im trying to do is, when player overlaps a door, we do a search on a table to see if the doorID is located, if True then compare in a table the xPos and Ypos where the player will be positioned too once it enters the next layout. And this info should be sent to the player.

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  • oosyrag I did, but didn't wanna continue bothering further since I failed to understand.

    , thanks. it helps me figure out how it works. I had it completely wrong

  • Shameless super bump!

  • So another question brought to you my noob me

    So, I'm trying to figure out how this works:

    I load a csv table using ajax, I can get info from the loaded table using rex's great plugin CSV and print it in the screen. So far so good.

    Now, I would like to feed the info found within a column using the plugin expression AtCol.

    At first, I figured out it would be something like this: CSV.AtCol("d") (Like I said, noob me )

    What am I missing here as info that I epically fail to see? Thanks in advance!