ulice's Forum Posts

  • 6 posts
  • Hi, I was wondering if it was possible to create an effect plugin that lets us apply pixellate effects on objects that aren't locked to the viewport, because if it is, it would be insane if you wanna use meshes in a pixel art game and still get everything perfectly pixellated, but still get the advantages of applying the effect to specific objects and keep a smooth camera (compared to the "low quality" that we can put in "fullscreen quality" that is applied to everything and is viewport based, meaning the camera isn't smooth...)

    Anyway, this could be really useful!

  • Ashley yes we can, but only if we have a different object type for each hierarchy we want to spawn in! And when I need to update a tilemap, I need to change the texture for all of them... I feel that doing all of these extra steps while almost every other object type can be part of a hierarchy is quite annoying. If there was at least a way to create a hierarchy with tilemaps (even if you cannot change the angle, the size with the parent) It would be really useful...

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  • Hi, I was wondering why I cannot create a hierarchy between a sprite and a tilemap, I really frequently use the hierarchy system to spawn for example a dungeon room from 1 sprite, but I am stuck because I cannot add the tilemap as a child for the 1 sprite.

    usually the option "add selection to this instance" is visible, but when I try to do the same with a tilemap, it just doesn't work...

    If someone knows an alternative / how to fix this, I would like to know...

    thanks

  • Hi, I recently got a steamworks account and got my game for playtesting, but I noticed that greenworks wasn't working, I did the correct procedure as described in the documentation section on the page of the plugin... here is my error I get in the nw devs tools:

    I tried what I could but the infos on this plugin is pretty limited... hope I can fix this...

  • I was wondering how I could make the "pixellate" effect not static like it is when you use it ( when my character move, the pixels stay in the same place on the screen ), or is it even possible? I wan't to do a lava effect using a plugin (caustic waves) and the pixellate effect... also the "pixel" are based on the resolution of the screen, and so changing between the types of screens... I tried to use pixel rounding, searched for a mosaic effect in hopes to find a way to fix it... but not a success, I was surprised that no one really bothered with this and I am maybe missing something...

    here is a part of the lava so that I can show it

    and here is the visible problem:

  • Hi, I’m Ulice and I’m currently having for an objective to create an isometric game with construct 3, I had previously seen that we could import a tmx, tileset and picture of the tileset, so I did a little tilemap using isometric preset in tiled to test it. When I tried to import the files, I just got an error like "the tileset size doesn’t correspond to the tmx file"... I wonder if I did something wrong or we just can’t import this type of preset on Construct 3 for now...

  • 6 posts