TonyW's Forum Posts

  • DPI stands for "dots per inch", which lets you know what the pic's resolution is going to be. It is not a file type like JPGs (I understand that) BUT a 300 DPI image is going to take quite a bit more space than a 72 DPI pic because there is a lot more info in the file. ...

    I still believe its a resolution issue, ... obviously you are trying to save the detail in your image,

    try this.

    take your "original image" and save it at what ever size it is. then reopen the image from the saved file in another project (without dragging the scale) just open the image as is, when the image opens , Im going to assume it will be quite large.

    Now down scale the image to the size you want and save it at 96 DPI in a web safe format like PNG, these are a bit larger but it will maintain transparency if you have any.

    load your image into C2 and you should be ok...

    also in the future, when your drawing images make your canvas size roughly the size you need for your image so you stay within the boundaries, I guessing you have a full sheet around 900x600 that your drawing a image on and that is where your problem is coming into play. "but I could be wrong" no insult intended... I myself have made mistakes like this and it turned out to be that the draw software was scaling the image back to original size on save to preserve the DPI.

  • You want to go from beta back to stable, so currently it should have the beta version, so you should change it to the stable version # if I'm understanding correctly. Then yes reinstall stable and it should load. Providing you haven't used any new features, and as always, it's at your own risk

    cool, thats genius .. thanks.

  • You can change the version number manually in the caproj file to back to the stable version, but back up first!

    Also you should have autosave on. I have it set to 20 min and so I can only lose at most 20 min work.

    so, your saying download the stable version and change the number to make it think its the beta version??

  • so, your saying download the stable version and change the number to make it think its the beta version??

  • its the pixel difference ... or DPI you are creating your image in. you need to save your art at 96 DPI before you import it to C2, then it will be the exact size you created it.

  • So I usually build in the latest stable release, and thats what I started my latest project in.

    but... I wanted to test the external image editor feature in the latest's beta and downloaded the release, opened my project and was playing around and continued to work on my project in the beta version.

    I got some weird error about memory... got scared and closed the project. went back to the stable release, only to find that now I can not work on my project because it was saved in the beta version.

    I understand the reason for this feature, but at the same time going from beta back to the nearest stable should not be a problem if all the plugins in the project exist in both releases, and theres no new stuff added into the project.

    I havent added any thing that was not already there.... just a few sprites.

    I know I can go back to the beta and continue.. but im not excited about build in beta with the bugs that pop up. I have two weeks invested in this project and dont want to loose it.

  • Thanks EYEFORCZ, Thats what i NEEDED.

  • I did set up an account, and its in test mode... but I only added the banner ID not the interstitial. do I need both?

    Thanks for replying.

  • Im sure this is out there somewhere, and I read the tutorial, but im not seeing the admob ads in my preview or in my exported game from intel crosswalk.

    any help would be appreciated.

    Thanks.

    * i have created a ad, and installed the ID

    *I have set up the preload and on load event

    ??* still dont see anything*??

  • I am building a database of programers and instructors on my website: http://www.AppCrashcourse.com

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  • Hi everyone,

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  • We have a few of your apps up guys, come check out these awesome games created with C2!

  • Hi guys!,

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    the games will be featured on the new review page here: http://appcrashcourse.com/reviews.html

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  • Wood & Steel — Now for sale in the Scirra Store!

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    <p>With this pack you can make just about any kind of building scenario for your games.</p><p>from apocalyptic disasters to space stations... there's something for everyone. </p><p>Wood boards, broken boards, plywood, framed windows, steel bars, rods, bolted plates and bar joist... 130 SPRITES IN ALL!! </p><p>some sprites are large in size (800x600) or grater, to maintain DPI & pixel clarity. </p><p>Images can be easily reduced in size (from within C2) to fit your game layout.</p>

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  • Forestry Clip art pack — Now for sale in the Scirra Store!

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    <p>This collection of forestry is all you will ever need! trees, flowers, grass, and assorted plants.46 different sprites.</p><p> I have taken the liberty of providing a duplicate (shadowed) image of every sprite, so it is a total of 92 images in all.</p><p>Images sizes are as fallowed:</p><p>200x200 (give or take 50 px)</p><p>and</p><p>800x600 (give or take 150 px)</p><p>all images are in PNG format. NO WHITE BACKGROUNDS TO CUT OUT!!!</p><p>NOTHING BUT CLEAN BEAUTIFUL FORESTRY!</p><p> </p><p>PRICED FOR EVERYONE TO</p><p> ENJOY!</p>

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