Tom's Forum Posts

  • What you create in Construct 3 is yours, so yes you can publish your projects on Github with open source licenses.

  • Please send an email to supportrqg@construct.net and we'll look into this for you.

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  • The forum software has changed three times now, most of the redirects I beleive work but I'm afraid some would of been lose. You can search Google to find the topic in question:

    google.com/search

    Leads to:

    construct.net/en/forum/construct-2/how-do-i-18/arcing-projectile-49016

  • Thank you! Yes, have been working hard on improving a few pages and adding a new one:

    construct.net/en/make-games/games-editor

    construct.net/en/make-games/free-trial

    construct.net/en/make-games/gamemaker-alternative

    Working on refreshing our homepage at the moment, and then likely will move on to revamping some other parts of the site.

    Glad you appreciate the efforts, each page takes a lot of time (around a weeks work) to implement - is not a quick process!

  • There are only two ratings allowed, E and T. All games of these ratings are viewable by everyone as far as I can tell.

  • It means 920k users used Construct 3, and each one of them on average used Construct 3 3.8 times in a month (3,496,000 sessions of Construct 3).

  • I guess more broadly I'm just generally curious about Scirra's plans in the long term. Construct could totally be the next Game Maker in terms of public recognition - imo it's a fantastic piece of software, and I'd love to see it get there. But it'd need a bit of a kick with marketing and brand awareness and whatnot because, as this thread and the linked article have highlighted, a lot of game devs still aren't aware of it. (Certainly from my experience of chatting with other game developers, when they ask me what I use, I always end up explaining what Construct is as they aren't familiar with it).

    It seems like marketing in general isn't something you guys are strongly focused on right now - at least in terms of new strategies and such. Is that fair to say?

    Sorry... just being a nosy marketing guy 😛 You can tell me to go away or just ignore me if I'm being a nuisance.

    Thanks for understanding :) We are working on a revamp of some of our more front facing pages coming soon which I think should help a lot.

    Marketing is a pretty broad spectrum and our product spans such a wide range of use cases it's impossible for us to address them all. We're doing a lot in education right now which will be pretty invisible for the B2C market but we're making great progress there.

    For B2C B2B markets we're not doing a whole lot of active marketing, we find it quite tricky. We experiment from time to time but nothing has really stuck. Regardless, we're growing slowly and steadily in both product usage and revenue so we're in a good place and are happy with how things are going.

    Some number we're pretty proud of to illustrate:

    • ~920k users tried C3 in 2020
    • Avg 3.8 sessions per user
    • 25 min avg session time
    • 200k new projects created in C3 monthly
    • 60k games exported monthly

    We're pretty excited with this progress, likely only a matter of time before you bring Construct 3 up and someone knows exactly what you're talking about :)

  • 1. "Punching weight" is relative. To a nobody dev with 12 Twitter follows, a signal boost from you guys could be a big encouragement and vote of confidence. It's not the same as getting written up in IGN or whatever, I agree, but it doesn't hurt to encourage creators who may be just starting out on their journey.

    This is a good point, but we do RT people's games pretty regularly. We spot this stuff when people use the #construct3 or #madewithconstruct hashtag. Bear in mind, we're all about Construct 3 now from a business point of view so asking us to RT/promote C2 content is something we're less keen to do.

  • jobel no your game isn't ugly, and looks good to me! I'm about to go on holiday, but new processes for asking for game promotion are in the works - this will be in a blog post soon I think. Use the tags #madeinconstruct and #construct3 and it's easier for us to RT (I'll do you a RT if you do this soon)

    mikehive RE showcase, I know it seems like an easy thing to add to the showcase, but it does take a couple of hours and a bunch of back and forth emails. It's a tricky position because I can tell you to send me in some images and a video to see if I can add it, but then I know I'm going to have to deal with a dozen more emails saying I saw you added this game because they asked, can't you quickly add mine as well? People get really passionate and dejected when we reject this sort of stuff.

    The aim of the showcase is to prove Construct 3 is used in industry, is a useful tool to raise/make money, and to show successful games. I think it does a pretty good job of doing this for the time being. In all honesty, I don't think it needs any other content right now but this might of course change in the future.

  • However, as a creator I have found repeatedly that Scirra's support for indie developers when it comes to helping publicise projects made in Construct has often been minimal

    We've tried more concerted efforts in the past at promoting people's games, but the truth is it's extremely time consuming and with minimal benefit to the game author as we just don't have much punching weight here. Engagement from our audience for this sort of content is generally minimal.

    We do now have developer diaries which is far more engaging and go down really well for both parties - it engages our audience far more appropriately.

    Bear in mind we do get lots of requests for 5 minute favours to post here and there on our social media channels, and it can be awkward sometimes to say no. Often, a 5 minute favour might actually be more substantial than you think.

    I think developer diaries is the primary way forwards, as this shows the best results for our audience.

    I'm pretty shure the growth of game making people is not coming here and that is mostly because of the insanly high paywall... Construct could be so much more, unfortunately it is all about the money.

    We're doing better than we ever have, and have more users using Construct 3 at any one time than Construct 2. We're growing healthily which we didn't do much of before (sales plateaued with Construct 2 due to the revenue model). The exodus of users some people predicted never materialised - the opposite has happened.

    I'm afraid I'm going to lock this thread now, it's gone off topic.

    Best to look on Google. I'm locking this topic, sorry if a genuine question but we're getting a lot of these sorts of posts and I suspect they are bait to list competitors products.

  • Don't worry, this happens every now and then and we always find a fair way for you to upgrade (generally refunding unused time on your Personal License).

    For clarification, the $50k limit was for Construct 2, NOT Construct 3. For Construct 3, if you're registered as a business of any type you need a Startup or Business license. Personal licenses are for people using it not in a business capacity of any type. There are no revenue limits on Personal Licenses but generally you'd register as a business if you're starting to make good money.

    Feel free to email us to clarify what you need, and we'll come up with a solution for you.

  • Email supportluc@construct.net from the email your account is registered under and we will do this for you.

  • It's just me working on the site, and have a huge amount to do. Re-works like that take a long time, it's really not a simple job and would take many weeks.