Tom's Forum Posts

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    [quote:27ji46ne]An interesting possible dilemma is when a previously plugin-exclusive feature becomes part of vanilla C2, or if a developer produces a plugin that is very close to a planned C2 feature that hasn't been rolled out yet.

    From our point of view (and I've discussed this with Ashley):

    If someone makes a plugin, that's a reasonable price, is well maintained, and includes a good amount of effort and functionality we don't see much reason to 'remake' it as an official plugin for Construct 2 for everyone.

    If someone does make a plugin, and we later on for some reason duplicate it in Construct 2 officially, we would probably delist the plugin from the store. It sounds harsh, but sellers of plugins should be aware this is a possibility. Once it's in Construct 2, we do not consider the plugin in the store to add value to customers.

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    miu yes you can provide spriter assets, there are categories for that. I'm not sure I understand the second part of your question though?

    Important proposition change for Addons category

    Addons category includes, plugins, behaviours and effects.

    Looking at the current plugins in the store after chatting with Ashley we're proposing the following changes:

    • License changes from "Per Project" to "Per Developer". Makes more sense for this category, buy once and use in any projects you're developing forever.
    • Max price $5 USD. Current plugins are in the £15 - £20 range which we are not comfortable with. This is a significant % of the cost of a Construct 2 License. We're happy to allow plugins for a higher price than $5 USD but only with special permission and if we think it's justified. We also don't want potential customers for Construct 2 browsing our store and thinking that they will be locked into or tricked into having to buy expensive plugins once they own a license.

    What are peoples thoughts on this? We know plugin selling is a little controversial for some people, but we are going ahead allowing it for initial release. We would like feedback on these new limitations and changes though.

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    Our store policy is no refunds at all, all sales are final. If legally obliged, we will process refunds but these instances are very rare.

    Chargebacks however can't be blocked. If someone makes a chargeback, the customer can often force a refund. We have little control over it, all we can do is provide as much information as we can to the card company and hope they resolve it in our favour.

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    Chargebacks are *fairly* rare, and we do win them on occasion. We are definitely open to the idea of absorbing the chargeback fee as part of our service to sellers, however we want to see how it pans out at first and what the frequency of them are before we make any decision.

    RE the charges being scams on small value items, yes it is pretty much a scam from the banking sector. Charge back industry is a huge profit making machine. They should always offer merchant to provide 100% refund, or proceed with the £15 fee and chargeback process. It's wholy unfair for them to charge a £15 fee on a $3 purchase, AND force you to refund the $3 at the end of it as well. Just part of eCommerce unfortunately.

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    Joannesalfa possibly as a future addition yes, am thinking of tying it in with the forum somehow, perhaps a new forum category for the store, which creates a new thread automatically for each new added product.

    Fimbul demos is a supported feature, go to edit item and it lets you link. We're happy with that for now but may extend it's capabilities in the future. There's lots we can do here, but we're happy for now. Please also note, we are planning on selling Construct 2 with exactly the same system as our sellers, no special additions! This helps us use it, test it ourselves, improve it and see the places it's lacking etc etc.

    Decramping is something we will do as well, tabs is a good idea.

    Beaverlicious thanks, am aware and will fix

    To everyone

    I'm off on holiday today for a week. If new sellers want to join the beta, please email for this week as I will be unable to have access to email. Items will still be approved.

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    Ambient sounds can go in sound effects or music for now, up to you. Once there's enough ambient sounds to justify a separate category we'll add one.

    miketv not at all!

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    I just hope it's not too restrictive now. I mean, in the end the shop is meant to be profitable. But with too much restrictions, people may consider to not buy. I'm happy that music is not bound to a certain format. But if I read about the ebooks... Imagine a teacher having interest in an ebook to use parts from it in his class. He/she would have to buy 20 (or however many students there are) licenses of the same ebook! I think this will lead to the decision to better buy one printed book from another author in a local shop instead.

    Also, the commercial project declaration is still not so obvious to me. If someone creates a game with graphics bought in the shop and then sells the game for pc, it surely is a commercial project. Half a year later, the game is so successful that additionally a free version with ingame-ads is published on (Kongregate/Armor Games/Fill in whatever you like). Now is it still 1 project? And if not: where is the threshold?

    RE ebooks, at the moment we only have one. I understand the concerns, but it's not a big issue for now and the license as proposed is sufficient. If more ebooks start coming in and it becomes an issue, we can re-visit it.

    RE: Commercial project, I would say a commercial project is a title, if you release "Dungeon Keeper 2" and create a free version it is still under the title so counts as one commercial project. I'll think a little more about how to phrase it.

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    I am so happy to hear this! I'm hoping it takes off and visual assets get flooded in the store. I'd be willing to pay for some good graphics.

    Opps sorry should of been clearer, was specifically referring to the licensing agreement.

    Regarding the store itself, very nearly there. Would be due to release close to end of week coming, but am going on holiday from 9th to 16th and releasing just before I disappear is a bad idea. So I think we're looking at a release before the end of the month now for sure. Longer than I anticipated, sorry! I'll have a much better idea of a release date by the end of this week coming.

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    New draft:

    https://www.dropbox.com/s/7w2qff6ef4888 ... draft.docx

    I think we're just about there.