Tom's Forum Posts

    Locking this thread. Please keep things civil everyone. I know tempers are running high at the moment, but please respect each other otherwise we'll have to start handing out temp bans.

  • A lot of complaints about mobile support seem to be:

    • Someone else has already done it
    • I don't want to use it

    Granted how productive you can be on the toilet with only one hand free is to be seen. But it's a nice-to-have feature to have because we can, one that people have inquired about in the past and one that appears to be quite popular and well received.

  • [quote:2ssex2oi]Ok but that doesn't answer the question if Chrome breaks it can we run it on the computer or wait for your fix? Will you pay us if the fix takes us longer than a week or month?

    Canary versions will give us a big heads up of any impending breaking changes. Regardless, if something does happen out of the blue offline builds would continue to work.

  • [quote:2el1ouum]That still doesn't answer the question if Chrome breaks C3 , will we be about to run it desktop. Saying that it would never happen is very unrealistic.

    Chrome release "Canary" versions of the browser which are ahead of public release. Construct 3 can be tested on those branches to ensure there are no breaking changes.

    Chrome updates will not be coming out the blue.

  • The others are right, you're getting confused between Construct plugins and browser plugins. Construct 3 will not require and browser plugins to run.

    We're not releasing everything in one go, there's too much to digest.

  • Unfortunately iOS browser has a bit of catching up to do!

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  • [quote:17pd75n0]You'd be surprised how flexible CSS can be - you can get very creative with selectors and pseudo elements. If the editor truly is created entirely in HTML5, this will definitely be possible.

    Yep spot on. You can even add content with CSS, eg:

    http://stackoverflow.com/questions/1903 ... ss-content

  • Newt makes a good point. Pretty much every other tool has been around for years longer than Construct 2. There's no reason Construct made games can't be as popular as the big hits from other engines, we think it's only a matter of time.

    We see developers using Construct all the time who obviously have the talent and creativity, just a bit more luck is needed!

    As it stands, you can only edit projects that exceed the free edition limits if you have a valid license.

  • lol!

    [quote:385227oh]But just one question, while the decision is already made, lets say this model of subscription don't work as intended, would you guys be whilling to reconsider it and go back to pay-once model? Or at least that kind of discussion between you could happen?

    Well yes, if the model fails we'd of course have to re-evaluate otherwise we'd be fools!

    Tom Ashley its the first time im seeing this you sell a product for years now theres 3-4 major things community wants like crazy but you dont care that much you build a huge wall to these features and you sell it again "rebuilding it from the ground up". i really in my 33 years of existence dont see or remember any company with this denial and this marketing failure.

    and Tom especially you wrote this "We've got a lot to show today, and over the coming weeks. I understand pricing is a contentious issue for some people."

    really? for some people? i think you are in different world. Some people find it logic the majority has arguments and catastrophic behavior. its the behaviour close to platform behaviour. for example:

    when sprite A---- gives money for construct 3 every year----- then catastrophic behavior enabled

    when catastrophic behaviour enabled------sprite A delete

    I do remember everyone talking similarly about our decision to export to HTML5 only being a catastrophic and short sighted decision but it worked out fine. We're taking a risk here we know, but we're confident with out decisions so far. We'll just have to wait and see what happens.

    > For what it's worth, I think you did good presenting the subscription based model first, before the features and hype and being transparent about it. This is what many of us love about Scirra.

    >

    Thanks, seems we might be in the minority who think that was the right way of going about it though

    A problem we've always had is finding other ways to drive revenue. Asset store profit we make wouldn't cover even 1 employees salary/costs, and there are ~8 of us at the moment. It's a nice thing to have to help, but will never come close to our core product.

    Secondly, our strength is that we do mainly focus on our core product! Spending our time creating assets/templates etc to sell would ultimately take away from that. We'd rather just play to our strengths.