Tom's Forum Posts

  • EDIT:

    You know what? Frak that. That's enough. That was the last straw. I'm Out.

    No problem, you're free to do as you wish. Good luck.

  • > a new update to Chrome could stop Construct 3 working?

    >

    Here we go again cant use construct 2 without third party compiler now can use Construct 3 without one more add third party software with it... One more headache on the Compiler one we all have already. Here i was thinking that Subscription was the only Bad News but a new third party need... WHO DID REALIZE THAT WE NEED a third party Browser on top of what we have already Cocoon and Intel XDK, remember WHEN we have compiler BUG and we post it on Scirra.com Tom and Ashley say they cant do nothing about it so we get #^%$ NOW when Chrome or Firefox or which every not working lol

    I'm struggling to understand your post, do you have a question?

  • > Am I right in saying your initial concern was that a new update to Chrome could stop Construct 3 working?

    >

    So your saying there will be no breaking C3 no matter what Chrome does, just turn the wifi off and it run offline.

    New browser updates should not affect offline versions of C3, and for online versions we'll have a long lead on updates as they are released through Canary first.

    [quote:199hgui8]And if this is the case then why do we need to run it in Chrome since it can work without it?

    A lot of people seem to be upset that there's the option to run it in the browser or on the mobile. Even if it's not something you're going to make use of, can you not understand that others might see benefits from it and it's a nice to have feature?

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    Forex is complicated and very volatile at the moment which is why we've only announced USD pricing.

  • Am I right in saying your initial concern was that a new update to Chrome could stop Construct 3 working?

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    This thread is starting to get personal so am locking it. Please be civil to each other.

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    Locking this thread as it's obviously run it's course.

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    For me it had to be pay once. From reading on what C3 will bring compared to C2 it just doesn't give enough to warrant a £99 a year subscription. Game making has always been a hobby for me so I guess C3 just isn't for me. It's a shame as I have enjoyed the interface despite the export setbacks. Native android export would be the only thing that sold me on a yearly sub for C3 but we know that isn't in the plan.

    Just to clarify it's $99 USD not £99. I know this might not change your opinion, but just want to clear that up for anyone else reading.

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    Locking this thread. Please keep things civil everyone. I know tempers are running high at the moment, but please respect each other otherwise we'll have to start handing out temp bans.

  • A lot of complaints about mobile support seem to be:

    • Someone else has already done it
    • I don't want to use it

    Granted how productive you can be on the toilet with only one hand free is to be seen. But it's a nice-to-have feature to have because we can, one that people have inquired about in the past and one that appears to be quite popular and well received.

  • [quote:2ssex2oi]Ok but that doesn't answer the question if Chrome breaks it can we run it on the computer or wait for your fix? Will you pay us if the fix takes us longer than a week or month?

    Canary versions will give us a big heads up of any impending breaking changes. Regardless, if something does happen out of the blue offline builds would continue to work.

  • [quote:2el1ouum]That still doesn't answer the question if Chrome breaks C3 , will we be about to run it desktop. Saying that it would never happen is very unrealistic.

    Chrome release "Canary" versions of the browser which are ahead of public release. Construct 3 can be tested on those branches to ensure there are no breaking changes.

    Chrome updates will not be coming out the blue.

  • The others are right, you're getting confused between Construct plugins and browser plugins. Construct 3 will not require and browser plugins to run.

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    We're not releasing everything in one go, there's too much to digest.

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  • Unfortunately iOS browser has a bit of catching up to do!