Tom's Forum Posts

  • We can take payment directly minimum term one year. If you’d like to do this please:

    Email supportmzg@construct.net with:

    Full name/ invoice address

    Type of license (personal/business)

    Length of license (min 1 year)

    Tom

  • No problem, yes we enabled monthly pricing globally as of yesterday. We've sent an email and done some social media promotion of it today. Glad you think it's a positive step, we hope so too!

  • We've always grown within our means as Elliott has alluded to (you forgot VAT by the way :P), and we've never taken any VC money even though it's an option for us as we're concerned we'd lose control of our vision and some of our processes.

    FWIW, and I've mentioned this elsewhere the total GGJ entries is a signal, but a weak one. Even though GGJ entries have dropped, we're seeing great growth YoY and the GGJ is of no concern to us. (Note, you'd probably want to normalise those numbers by total # entries and not compare them YoY to the absolute figures).

    More employees -> better engine quality -> more users -> more profit. It work like that right?

    Throwing new programmers at software to make it better is rarely true. I like Warren Buffet's quote for this:

    No matter how great the talent or efforts, some things just take time. You can't produce a baby in one month by getting nine women pregnant.

    Regarding pricing, we've just rolled out monthly pricing globally for personal editions. These are now available. Going from one off payments to annual payments to monthly has cash flow risk at each step which is one of the reasons we've taken our time with it.

    I know there are weaknesses on certain parts of the website, but they will addresses in due course. We have to prioritise and we do our best to prioritise for what's best for the business as a whole. There are lots of factors involved in this, some which will be opaque from the outside.

    I'd like to point out as well we're quite happy with our performance! We've seen other competitors take on VC money and crash and burn. Other competitors keep announcing years after years of delays in releasing promised new versions. We've always delivered, and deliver well.

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    That's a good thing we could highlight next time I review the pages, thanks for suggestion.

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    mekonbekon free edition does allow you to export to the arcade

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    We're seeing usage of Construct 3 growing 30% YoY according to all our stats. Perhaps it could be optimised better, but it's a rate we're happy with.

    Looking at stats from Construct 2, we decided to reduce the free edition limits on events when moving to Construct 3 because we observed a large population of users who didn't convert to paid users indefinitely - the free edition met their needs whether this was just for fun or in a different environment such as education.

    FWIW the total # games submitted in GGJ we don't consider a pretty reliable metric, Construct submitted games have been pretty static (like other engines for the most part) and it in no way seems to correlate with growth or other successes we're seeing in other aspects of the business.

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    Construct 3 only needs to "phone home" once every 7 days, this is to check for expired plans/piracy.

    The only time this would be an issue is if you do not have internet for 7 consecutive days.

  • If you edit the game, on the left menu should be an option to delete it.

  • Thanks for spotting this. The store terms and conditions are correct - and the product page is wrong. This will be fixed in the next update.

    In summary, you can buy the Startup Business license if:

    • Your annual revenue is or is forecast to be less than $50,000 USD (or equivalent in other currencies)
    • AND net assets are less than $100,000 USD (or equivalent in other currencies)

    If you're projecting >$50,000 revenue for the year at any point - you must buy/upgrade to a business license.

  • Thanks for spotting this, is fixed in the next upload.

  • If you upload your game to the arcade, there are three access settings:

    Public - Anyone can view it

    Private - Only usernames you specify can view it

    Private URL - Only playable if you know the exact URL

    This should be sufficient. Your game might be deleted if you add a password layer, as that will clutter the arcade up and ruin the experience for most users.

  • Apologies for this, should all now be fixed.

  • Apologies for this, should all now be fixed.

  • Probably a bug I'm afraid, will look into this when I return from holidays.