Tokinsom's Forum Posts

  • Phones and Tablets can't just replace the old and perfect experience of playing in a gamepad in front of a tv or in a keyboard on pc. People tend to try to replace everything with a technology just because it's new , hype and 'revolutionary'. If it makes everything obsolete , which isn't the case, then ok. If not then it's a big mistake to try. Phones and Tablets are here to add to the playing experience not replace it all.

    Quoted for truth.

  • So it's "for the developer" yet they strive to make games as cheap as possible, hackable, and ideally, free? ...What?

    Also isn't Steam doing pretty much the exact same thing except with 100x the funds and more experience?

  • Doesn't work with my tablet either. Acer Iconia a200 / Android 4.0.3

    Pretty bummed about it -.- I bought it specifically for testing mobile games.

    Also I don't think you can find it in the playstore; you have to go through their site.

  • Likewise.

  • Same. Glad you found the cause; I was freaking out for a bit because this only happens with my larger projects which I can't submit .capx's of!

  • When retrieving a numerical value for a string you may have to add int(). Try int(worldarray.at(1,1,1)) instead :)

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  • I cant check the .capx right now but Im assuming you didnt change the default size of the array, which is zero based, so try 1,1,0 or 0,0,0 and see if that fixes it! Right now you are writing to a z index which may not exist.

  • In theory. Long ago Ashley mentioned doing that to make collaboration amongst teams easier. I have yet to actually try it, though.

  • I was under the impression you have to save each project as a project (not .capx) then merge the folders, not copy/paste everything from one project to another inside C2.

  • Ah there it goes. Thanks!

  • Example .capx here

    Use Mouse Wheel (Up) To Increase Layout Scale

    Use Mouse Wheel (Down) To Decrease Layout Scale

    Notice how when the layout scale is different than 1.0, the black tile becomes misaligned with the mouse cursor. This didn't happen in CC - the black tile and mouse cursor would always be on the same grid cell. Any way to fix it?

  • I support this idea. I imagine most people's browsers are always maximized, so they probably won't even know they can change the canvas size by adjusting the browser window. Starting the game at 1,2, or 3x canvas size and allowing users to change it in an options menu would be nice, if not more intuitive.

  • Yeah if your sprites are aligned to a grid then "Import sprite strip" should work just fine! CC also has a similar feature with a few more options.

  • Ashley's outline plugin has a "Thickness" parameter. Are you using something different?

  • Ah ok. I thought I tried starting with 0 but it didn't work, so I bumped it up to 1. Maybe I overlooked something! I will try it again here in a bit.