Tokinsom's Forum Posts

  • Hey Just purchased!

    I'm looking to retrofit this to my current game. I have 2 questions:

    • How do I link this up with my current controls?
    • How would I go about adding an additional control to the list?

    Thanks!

    1) This kit consolidates gamepad and keyboard inputs so that you don't have to use conditions for both and have a bunch of duplicate code. They are not limited to this kit at all, and the consolidation is completely optional.

    So instead of...

    +Keycode "Right" is down :  Action
    or
    +Gamepad Button "Right" is Down : Action[/code:scelrlop]
    
    You can simply do...
    
    [code:scelrlop]Data.Input Key "I_Right" is 2 : Action[/code:scelrlop] 
    
    ...which checks for both keyboard and gamepad inputs in a single condition. 1 is pressed, 2 is down, 0 is released.
    
    As for adding new inputs...
    1) Go to events 18 and 19 and add "K_NewInput" and "G_NewInput" to those action lists, along with default keycodes (you can google which key is what)
    2) Go to event 105 and add new gamepad buttons if necessary. Currently there are 15 gamepad inputs to set the button icon to so the next one will be 16 and so on (look at the parameters in the action)
    3) Go to event 152 (the "Inputs" group) and copy paste a block and modify it as needed to consolidate the new input.
    
    Again, the input consolidation is completely optional. I just prefer to do it this way to prevent duplicate code, but it can be a bit complicated to grasp at first.
  • I love that C3 has a proper dark theme, but I am not fond of the stylistic alterations that come with it. I would like a dark theme that retains all the styling of the default theme, but with the dark palette. I don't have the time or patience to do it all myself. PM or reply here for ETA and cost.

  • Oh...I've been using the desktop build of C3 but my in-game NW.js window scaling and Fullscreen options don't work. I assumed it was some variation of the browser version's popup window. Will play with it more and see if a bug report is needed..

  • Will there be a NW.js preview option soon? The last thread on this is a year old. It is needed to test things using the plugin such as window scaling. There is no way to adjust the window size without it.

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  • So I went back into Construct 2 for the first time in a while today, and thought I'd finally crack open this game engine. I updated C2 and got the latest revision of Cave Runner, but trying to run it gives me the error in the attached screenshot.

    https://i.imgur.com/lzqf5IL.png

    That error is due to a long-standing bug with the NW.js plugin. It's only used for the window scaling which isn't pertinent to the kit so you can go ahead and delete it from the project.

  • Are auto-saves and backups the exact same thing in C3?

    In C2 you can have the project periodically save itself, sure, but you can also set the amount of backups to keep, and set a directory to keep them in. They are created until the amount set is reached, at which point they start overwriting themselves. It's nice cause you have a sort of version history you can keep up with in case something goes wrong, and you can set the backup directory to whatever you want.

    With the following settings:

    all I get is a single ._autosave._c3p in the same directory as my project, regardless of choosing "Same Location" or "Dropbox". Is this the intended behavior?

  • Ashley Every time an event sheet is closed and reopened, all the adjustments revert to default. Is it possible for C3 to memorize them?

    Better yet, is it possible to make the adjustments global for all event sheets? Even in C2 I was constantly making changes because each sheet was unique...it would be really nice if I could just do it once and have it apply to all event sheets and be remembered next time I reopen one or open the project.

  • Yeah I figured it was a security thing. There are a number of subtle accommodations C3 has for this. I've been meaning to check out the desktop build for subversion control anyway so that works Thanks.

  • Ashley Is it not possible to just have a standard window to preview our games on? Like C2 and everything else?

    -Popup Window has a URL bar at the top which isn't accounted for when calculating the size of the window borders, therefore my windows are never the right size or position. It's also a bit of an eyesore. I could check if the game is in preview and then add 16px or whatever it is to the window height but it'd be cool if we could just not have the URL bar there.

    -Dialog does not have the URL bar and is therefore the correct size and position, but you can't minimize, maximize, or unfocus the window.

    -Browser tab is, well, a browser tab.

  • NetOne Thank you for the comments. No, no smoke and mirrors We were always proud of the work we did on Copy Girl but it had some fundamental issues we needed to resolve. After expanding the team a little bit we decided the best thing to do is rebuild CG from the ground up with everything we learned and create a more original title..more than a glorified Megaman clone. Things were going very well but, y'know, life gets in the way. We're all looking forward to getting back to it but it may be a while still.

  • NetOne We decided to remake it from the ground up with a stronger identity and more unique gameplay, then we got too busy with other things. It's currently on hiatus. 7Soul might be willing to go into more detail there.

  • In C2 you use "Import frames from file" to import all the frames from a .gif. In C3 this only imports the first frame. Is this a bug or can you not import .gifs anymore?

  • Options Game Kit — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/options-game-kit-3693

    <p>Options Game Kit is a comprehensive options/settings menu with savable data that you can easily add to your own game.</p><h3>Features</h3><div class="deshr"></div>

    • Window Scaling (1x-4x)
    • Display Modes (Windowed or FullScreen)
    • Music Volume Adjustment (0-100)
    • SFX Volume Adjustment (0-100)
    • Keyboard Configuration
    • Gamepad Configuration
    • Save Data
    • GUI with key names, gamepad button icons, and adjustable menus

    <h3>Notes</h3><div class="deshr"></div>

    • Clean and organized project structure
    • No 3rd party addons

    Use this topic to leave comments, ask questions and talk about Options Game Kit

  • JouBqa Yeah that's one downside to having the rooms right next to each other and on the same layout. "Is not on-screen" is probably killing the player in the beginning because it doesn't exist on the first tick - it has to be created at the position of the Player_Spawn object first. So to use that you would have to check if it exists first.

  • JouBqa Did you try this one?