Tokinsom's Forum Posts

  • I'll put together a .c3p with the various methods on this thread and file a bug report. In theory every one of them should work in their own way but after extensive testing they all have issues. The result is usually instead of multiple sounds playing on the same tick and multiplying volume, they repeat extremely quickly which gives the same effect. A simple option to decide whether or not a played sound should stack would circumvent all this but doesn't look like that's happening.

  • That doesn't work. Like in my original post "It just delays the stacked sound by 1 tick so not only is it just as loud but you also get a quick repeat at the beginning."

    Don't get me wrong but you guys act as if I haven't actually tried these things already when I clearly said so in the first post.

    The tag is empty in the 2nd action because it's not an overlapping sound. By sacrificing the tag I meant I can't have no overlap AND a tag for other uses. It's one or the other.

  • newt Tried that and many other variations. Doesn't work. Only thing that (sort of) works is muting:

    But even then, it requires functions and I sacrifice the tag.

    Ashley would be great if we could just have an extra parameter on "Play Sound" to not allow it to overlap/stack. There doesn't seem to be a good workaround that doesn't require a function and sacrificing the tag just to check if it's a non-stacking sound.

  • Example: 3 enemies cast the same spell at the same time with the same sound. Sounds in Construct overlap, so what you perceive is 1 sound playing at 3x volume.

    I made a feature request to resolve this almost a year ago that, surprisingly, got no feedback at all. Do people just not notice this in their own games?

    construct3.ideas.aha.io/ideas/C3-I-439

    I've tried doing it myself with the "stop tag" action, but it doesn't really work. It just delays the stacked sound by 1 tick so not only is it just as loud but you also get a quick repeat at the beginning.

    Ashley Sorry to tag but this is a really common problem that affects all Construct games and was hoping you could give your input.

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  • I began porting my C2 project to C3 today with r131 and am noticing some random stutters/jank, yes.

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  • Ah. So having the while loop in a parent condition was the problem, but simply ending the loop after each action just negates the loop. Solved by not using sub-events, and instead multiple normal events with their own while loops.

  • I'm basically trying to create a laser that, via a while loop, extends or retracts instantly based on whether or not it's touching a solid. I believe that's a simple raycast.

    Why does the above cause an infinite loop and freeze the game? I've tried stopping the loop if the ray is > 320 height or < 1 height, but that doesn't help either.

  • Is it possible to get construct to recognize expressions from an external file? Such as a text file containing "Hey" & Player.Name & "How are you?"

  • I'm calling a function with parameters from an external XML file. As such, all values returned are strings. Is there a way to determine if the retrieved value is a string or a number, then convert it accordingly using str() or int()?

  • If you want total control over your save data and save files, you would use a combination of Dictionaries and/or Arrays, and Local Storage. My current project has 3 save slots I am in total control of, can get or write to any part of them at any time, with copy/delete functionality as well. If this is what you're looking for, I suggest not using Construct's built-in save functionality. Far as I'm concerned that's just for debugging.

  • Discmach You'll find the "camera" that sets scroll x and scroll y in eRoomSystem event 4.

    At the end of those expressions, add a shake parameter (i.e. a value that randomly chooses a number between -8 and 8 and gradually evens out to 0.)

    'Unbounded Scrolling' is already enabled. The camera boundaries are defined in the expressions mentioned above.

  • Bump. I believe the "light sabers to my eyes" comment was the most accurate.

  • Jumping on the bandwagon to say the new website colors are absolutely jarring. Neon green and orange backed by white...I cannot view the new site without a dark reader plugin.

    It's not up for debate...there have been many threads on this already. Everyone agrees. Please listen to your users, Scirra. At the very least just darken the green and orange...there is far too little contrast.

  • Bump.