Example: 3 enemies cast the same spell at the same time with the same sound. Sounds in Construct overlap, so what you perceive is 1 sound playing at 3x volume.
I made a feature request to resolve this almost a year ago that, surprisingly, got no feedback at all. Do people just not notice this in their own games?
construct3.ideas.aha.io/ideas/C3-I-439
I've tried doing it myself with the "stop tag" action, but it doesn't really work. It just delays the stacked sound by 1 tick so not only is it just as loud but you also get a quick repeat at the beginning.
Ashley Sorry to tag but this is a really common problem that affects all Construct games and was hoping you could give your input.