Tokinsom's Forum Posts

  • C2's platform behavior is feature-rich, no doubt, but despite the work that has gone into it I don't find it to be completely polished, and It lacks some fundamental features I need for my upcoming games.

    That said, I'm looking for a programmer to modify the existing platform behavior or write a new one that better suits my needs. I'd be happy to discuss pricing and features with interested programmers via email () or Skype (Tokinsom).

    Ideally, this platform behavior....

    • Will have an option to not end a jump upon collision with a ceiling. Instead, the object will push against the ceiling for the remainder of the jump before falling down, and the jump will continue if a ceiling is no longer in the way (see: "Hydra Castle Labyrinth" or "La-Mulana")
    • Will move independently atop moving platforms (With the existing behavior, if you are moving right on a platform that is moving left at equal speed, you will walk in place. I do not want this to happen.)
    • Will be smoothly pushed by solid, moving objects. No hopping or shaking.
    • Will move smoothly along slopes in a ceiling or wall as it does slopes on the floor.
    • Will move smoothly around edges/corners and not "pop" upwards when jumping against them (recurring bug with the existing behavior)
    • Will fit into spaces equal to the size of the object e.g. 16px tall object fits snug in a 16px tunnel.
    • Will fall into small gaps in floors regardless of horizontal speed (within reason).
    • Will move into small gaps in walls regardless of vertical speed (within reason).
    • Can ignore solids on specified object types, if possible.
    • Will have the same ACE table as the existing plugin, with minor exceptions and additions.

    EDIT: I prefer a behavior but an event-based platform engine with these features will work too. It will be significantly cheaper though. I've written my own in the past but not when delta time was a factor.

  • Problem Description

    When a platformer object is being pushed by a solid object that's moving right, the platformer object gets propelled upwards. The platformer object also shakes when being pushed.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/105 ... shbug.capx

    Description of Capx

    Contains platformer object and moving solid object to test with.

    Steps to Reproduce Bug

    • Jump against the moving object when it is moving right.

    Observed Result

    Platformer object gets propelled upwards

    Expected Result

    Platformer object should simply move to the right against the moving object.

    Construct 2 Version ID

    r193

  • Huh. Haven't seen this problem in a long time. Make sure you have a 1px transparent border around the object. Try pixel rounding, low-quality fullscreen setting, etc. Make sure the object position is an integer. Could also be from window scaling.

  • Yes, that's exactly what it does...but if it's for small repeating sounds like foot steps, gun shots, etc. then you don't even notice it being shorter.

    Alternatively you can make multiple versions of the sound using some program of your choice, name them Sound_1, Sound_2, etc., then use "Play by name" and append a random integer variable to the end...The first method is much easier though if you just want to change the pitch and not use different samples.

  • We just need a suggestions / requests forum. C2 General is a mess.

  • You can get more or less achieve this by setting the playback rate to something like 0.8 + random(0.4)

  • Problem Description

    Loading an external image into a sprite, tilemap, etc. then modifying the source image and reloading it does not work. This might actually be a problem with any externally loaded files (see: this thread)

    Attach a Capx

    https://dl.dropboxusercontent.com/u/105 ... gebug.capx

    Description of Capx

    Loads an image into a sprite object via NW's open file dialog

    Steps to Reproduce Bug

    • Click sprite object to open file browser
    • Choose an image
    • Modify the source image
    • Repeat step 1

    Observed Result

    The modified image is not loaded.

    Expected Result

    The sprite object should load the modified/updated image.

    Affected Browsers

    • Node Webkit: YES

    Construct 2 Version ID

    r193

  • If you are using file chooser to pick the file and picking the same file it's quite likely this (it's not even loading):

    Ah. I'm actually loading it from disk based on data from a text file, but that might still be the issue.

  • Bump.

    I'm loading some assets externally for an editor. If an image is loaded, then the source image modified, then uploaded again, nothing happens. I can only assume this is because C2 is loading the image from memory instead of reloading the source image. If that is correct, then I support this request.

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  • OR.......just use events? In the meantime at least...Personally I never bothered with the pin behavior; pinned objects tend to shake when scrolling and you have no offset functionality.

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  • Zoom would be nice, but like I said earlier if we can pick up previously-placed tiles (the important feature) then we can just use the usual layout zoom and go from there. Not the ideal solution but it helps.

  • spongehammer The benefit is the power and stability of Unity's native exporters without having to learn Unity and C# - you just use C2 instead. Definitely not happening though..

  • Prominent So make a new thread requesting it! How the hell does bashing our requests and endlessly arguing against them going to help you get yours? It's not like either of them is going to take some extraordinary amount of time and effort and cancel each other out.

  • I can think of a few interesting uses for this

    +1!