Tibeytan's Forum Posts

  • No problem! Looking forward to see the game.

  • Hi gomotion100,

    Maybe you should calm down, and explain the problem in more depth. For which platform did you export your game? How do you handle your save game data? Is it the first time on Construct2 that you experience such problems? Can you show screnshots of the event sheet where save games are used?

    That would be much more easier to help with those answers.

  • You're welcome, tell me if it worked out!

  • Hi jeffige!

    Maybe you should try using the Pick nth instance condition from System, with expression random. Something like :

    [quote:1dq95p3i]StarCount is equal/ greater than 100 AND Pick AllDisks instance (random(0, AllDisks.Count -1)) --> Spawn StarGold on AllDisks; Pin; etc...

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  • fisholith Yes I saw that quickly the other day, thank you!

  • Thanks Smileh!

    You're right, I share a word about that in the documentation. In fact, I had mixed feelings between the fact that I didn't want the time to stop on transition, and the fact that it is a real pain to not do so.

  • Hello again! I used my day to make a pretty nice template of this problem, that would look like pretty much the Metroidvania template (at least from what I could see on the screenshots). I'll post it on the store pretty soon if you're interested!

    EDIT : Here it is, the demo of my Multiple-Rooms Layout template ! It will soon be available on the store. But once it is, I'll give it to you for free if you're interested

    Item now on store ! I send you a redeem code by PM Smileh!

  • Multiple-Rooms Layout Template — Now for sale in the Scirra Store!

    Hello everyone!

    Here is the topic of my first asset : The Multiple-Rooms Layout Template. I made it in response to an issue that Scirra comrade Smileh had. The idea is to allow one to create the illusion of multiples layouts although there is only one. That is pretty useful for old-school platformer for example : it helps to build a coherent whole level instead of creating too much small layouts disconnected from each others. In fact, a lot of actual games are made this way, and not only platformers, like Zelda.

    Anyway, the method I used is really user-friendly : You visually create your rooms with objects, and then the events handle the camera for a perfect illusion! You just have to respect some basic rules (given in the documentation) to make it work.

    Try out the demo to see what it looks like in game!

    Thanks to Kenney for his graphics that I used in my template! I think everybody recognize them anyway.

    And that's all! Thanks for reading, and keep up creating!

  • Haha, love the character, really funny, original and with nice movements on top of that. Looking forward to play this!

  • Ok! You're welcome, maybe I'll actually help next time! See ya!

  • Thats the spirit, I appreciate it. Keep up the good work!

  • Hi Dingo! I'm interested in the problem, I'll try to think of something to help.

  • That is a local file URL, we cant see it. ^^

  • I find it great to see a sketch from a notebook being an actual game, with awesome visual effects Great job you did! I'll check it out when its released!

  • Hi AwesomePuppy! You can use System condition "Overlapping Point" :

    Object = (object1);

    X = Object2.ImagePointX(ID_of_image_point);

    Y = Object2.ImagePointY(ID_of_image_point);

    And you're done.