I tried that and it works well for going up slopes, but when going down slopes it ends up jittery no matter how much you push them downwards because the player does not snap to the ground. I was wondering if there is a way to fix this issue?
I noticed that the platform movement considers anything steeper than 45 degrees a wall and I was wondering if there was a way to allow platform movement to walk up steeper slopes.
I would have to guess it is just not going to work with the 3d objects since the 3d stuff is finicky and new. Can you send an example of what you are doing I do not know exactly what you mean by light.
There is probably a smarter way to do it but you could check if the player is overlapping at offset the red wall to the right and left. Like player is overlapping platform hitbox at offset x 15 y 0 or player is overlapping platform hitbox at offset x -15 y 0. Also you might want to make the player with the platform ability and the animations on two separate sprites and just pin the animation one to the player one. This would make it easier to deal with Collison boxes.
My construct three game was not having any problems but then at one point I exported it and when you open the program it will work for a certain amount of time until the screen just goes black. I am exporting it with 5.1 lollipop for debug apk. I am using r268 stable release of construct 3. The phone I am using is a Samsung galaxy s6. It seems to not do this on a newer phone I have.
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I found a way to get my stuff back and I am going to use the auto backup.
When I open my project it has a bunch of error messages that say that textures are not loading. so this means that when I open the project many of the textures are missing and also will not run. I do not know how to fix this.
(I would upload the project here so you could see it but I do not know how and can not find information on how to upload the .cpax file)
so my code is basically if object one is not overlapping group 1 if object two is not overlapping group 1 and if object one is not overlapping group 2 set Boolean true. else set false. but the part were it detects if object one is not overlapping group 2 is not doing anything it does not affect the code for some reason. I have tried separating that code from the others and making it do something else and it works fine. just wondering what I am doing wrong.