the_Shit_hawk's Forum Posts

  • any files i had pre august were turned into empty folders... any ideas here?

  • i believe when they made c3 one of the big things was they they completely rebuilt the engine, so while it works the same from a user standpoint i believe under the hood are changes; that being so, i would assume whatever they use to allow the plug ins to work in the first place would have to be recoded, which, i get it, why not just put that in the first time, however, constructs a fairly large ware with a lot of little things, so putting it together in parts makes sense, as other functions may have taken priority over cross compatability of plugins.

    most of the plugins are currently or have already been converted, and a lot of the authors i would assume still use construct. though, it would be wise to contact authors, as, they may have update versions or knowledge of possible bugs or maybe even more plug in files. never hurts to ask.

  • the world of computers is made up of 1s and 0s. anything is possible. theres a tutorial somewhere amongst the forums as to how to make plug ins for c2/c3, though, as they're plug ins, they cant really walk you through the how, just the what to do after you've made your plugin to make it c2/c3 ready.

    do you know what said bots run on?

    if its javascript you can run them via the browser function.

    otherwise, maybe look into a translator on google? i know theres ways to convert html5 to c#, which is interesting in itself as essentially you can code a program and instead of sprites have things connected to motors etc and you've a robot brain, but yes, you can probably convert whatever code language is used for said bots and find a way, if not just code your own plug in.

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  • NetOne Desktop version has better copy/paste and you can't use external image editor for sprite editing with Browser. Those things make the iteration process slower. That's why I still prefer C2 even though I've C3 subscription.

    the only copy paste difference ive noticed is that it confirms that you want to copy, as when you click copy on that object, you're really copying a script, and your computer is making sure that you know this, as some things will hide scripts so when you paste them they run malware.

    this is not a issue with c3, but with the internet in general.

    that aside, i believe you can turn that off.

    also, once you've run it from the browser once, you can run it offline, which was my major concern as my internet disconnects a lot, but offline working is very nice.

    honestly, i've seen a lot of people shit on construct, and say "i dont use it because x and y" , but x and y usually arent even real issues, just something they heard a friend say or read on a forum.

    as for editing sprites, edit them on your desktop in the editor of your choice, then import.

    i dont have a subscription, simply a registered account, and im more than happy with c3s capabilities, even with the hashed event limit. i recommend it to anyone i know interested in programming or games, and have made upwards of 30 seperate games and apps , though few of them are published. however, great software. keep it coming.

  • out of curiousity, do those apps actually pay out?

  • im not a paid member, though i believe you can go into your account settings and find something about auto renewing. i assume they have a "store my payment info" option, which, if left unchecked will not store your payment info hence not auto renewing.

  • it sounds overly simple but maybe add a "wait" ? if the OS actually doesnt allow music until first touch you may be able to use the "on Nth touch" option, but i havent much experience with it. not a solution, just figured id help snowball some ideas.

  • update: it wont even give me a chance to choose something other than dropbox, so id have to transfer manually, which isnt impossible, but would be nice to just store online

  • so ive been very much enjoying the cross platform capability of construct 3, being able to go from my pc to my phone to test and make changes on the run.

    however, ive been running into an issue where whenever i try to access the dropbox api for cloud storage whether its to save or retrieve files, it brings me to the dropbox login screen, and then when i log in it closes construct and says unable to verify. ive tested my password on pc, as well as reset it, and it works fine on pc, just not on mobile. i assume this means the issue is on constructs side of the mobile platform, as i can login fine to dropbox.com on my mobile, as well as the app, just not via construct.net. editor. this is proving to be a large pain as i can transfer things to my phone to make changes and test, but i've a working app, and it just needs some graphic improvement, which is much more accurate via pc than mobile; so, if anybody else has had this issue, or has any ideas how to fix it or what may be going wrong your input would be greatly appreciated. it could just be me, but i've had issues with cloud and local storage since a few updates ago, though i know thats no help as i dont have an approximate number. anyways, just seeing if its a common issue or something simple to fix that i'm just looking over. thanks for reading.

  • so on pc when i goto my locally stored files in browser instead of opening my game it opens an empty subfolder?

    When i try to access via mobile i cannot log in, even after changing password and logging in via multiple browsers on pc, it still says incorrect login. both via chrome. pc is linux, phone is android 6.?.? and samsung galaxy j3 . any help would be appreciated.

  • another way to go would be to have a sprite named spawn#, and if then on trigger- spawn character "spawn"&Level with Level being a variable for which level you are currently on, or even add an event when the camera switches or whatever triggers the next level starting that creates the playersprite at specific locations. once again can use the level variable, and if level = x set spawn coordinates to x,y.

    theres a handful of ways to do it, you seem like you have it figured out.

  • you don't you make your own but honestly, theres youtube tutorials as well as a fair amount of templates and showcases in the start page, as rojo said, break it down. figure out what aspects you want to recreate and go from there. by starting with a simple sprite with platform behavior as a player, and another with solid behavior as a floor, you're halfway to making super mario bros, and you're only 5 or 6 clicks in. play around a bit, see what you can do. mix and match ideas and see what you can come up with.

  • maybe even adding a subevent for when down arrow is pressed, with an extra condition of trigger once while true, and having the event as, set animation to - crouch

    then on released have it revert to w.e. animation

    but theres no right or wrong way, if you managed to make it work, kudos.

  • if youre talking about capx files, they're generally saved on dropbox.com or other file sharing site.

    theres also the arcade you can link to

    i havent dabbled much with outside publishers, but theres always sites like newgrounds, albinoblacksheep, etc, where you can submit games to be hosted. if you're just trying to show a tutorial, you could even take a screenshot and host it that way through photobucket or imgur etc. shit, even facebook, and then just post the pictures url.

    however, if youre just looking to show people stuff, easily and free, id say to host the game itself use scirra arcade, and to host the c3p or c2p file, use drop box

  • i believe i read something about canvas support in full version, however, being as you know where you want your line, why not just make a sprite? something rectangular, 5x100 or something like that, and disable initially visible, when you want the line drawn , set visible.

    maybe try using something like,

    set sprite width to distance (origin.x,origin.y,mouse.x,mouse.y)

    set sprite angle to mouse.x, mouse.y

    this will set the length or width of the sprite to the distance between your start point and where you clicked.