the_Shit_hawk's Forum Posts

  • also, ive tried updating, deleting and reuploading the game a few times, nothings been seeming to work

  • ive a similar issue, game works fine in preview mode, and when i load the editor i get the c3 splash with the creatures and the rock, but when i upload my game i get "Construct 3" loading screen, essentially the c2 splash with a 3 instead, and once uploaded to scirra arcade, the loading bar finishes, and then nothing happens. happens in chrome, firefox, via rabb.it, and anyone else who ive sent the link to has had the same issue. ive looked for games published on c3 in the new games section and everything seems to be done on c2, so maybe its not just me but a c3 issue? ive tried going into the layout and changing the loading screen from the splash to c3 logo and loading bar, but to no avail, as the splash changed, but still just freezes at the screen when its done loading. any ideas?

  • fair enough. itll be good practice. atleast im able to collect all the sounds and images from one place, should make things go a bit faster

  • So, I Made a bunch of games on Construct 2 on my laptop, Uploaded them to be hosted on google drive, and since then, my laptop has died, and google drive has stopped hosting. So, As For Backwards compatability, If I Have the images folder, mdeia folder, app.manifest, c2runtime.js, data.js, icon pngs (114,128,16,256,32) , index.html, jquery-2.1.1.min.js, loading-logo.png, and offline.appcache files, is there any possible way to recover my games short of going through the images folder and remaking everything ?

  • didnt fully grasp what you were trying to do, my apologies. Simply get rid of the instance variable. Put The RANDOM(Min,MAX) Wait.

  • so, wait is an action not an event, in system you should see every X seconds as an event. you should be able to set it up as an additional condition to Game = 1. that way, If Game =1, Every Random (x,Y) Seconds, Action Will Happen

  • nvm, the angle was where i as messing up, didnt include the function so it wasnt reading corrrectly. thank you. and for anyone else having trouble with this, it ended up being angle(player.x,player.x,target.x,target.y) , but nevertheless the same. thank you much.

  • cuts me off at the comma

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  • If seperate springs, I suggest the same but adding pick by UID, however pending what youre working with that may take up several events for several springs, which isn't always ideal.

  • are the springs all going to boost them the same amount? If so, could do something along the lines of, On Collisiion- Set Jump Height To (NewJumpHeight), Simulate Control - Jump, Set Jump Height (Original JumpHeight).

  • So i currently have a sprite drawn to look like an arrow. its on a seperate layer than game, on a HUD layout, 0 scroll 0x0 parallax. HUD works fine. Arrow angle is set to (Global VariableX), (Global VariableY), with events changing the variables to the current objective. I Find that the arrow function works, however since it is on a seperate HUD layer, its position doesn't actually move. How would I go about setting the arrow to point in the direction that the objective is in from the players orientation? I'm assuming that the answer is some sort of equation including player.x - objective.x etc, but i dont know what exactly it is, also, i may be over thinking it, and it may not be an equation at all. not to say there's any one correct way to achieve something. However, i feel like this is a fairly basic thing that i haven't seen covered , and did a quick search, so my apologies if this is answered a million times already. the final piece of code im looking for reads something along the lines of, set arrow angle at object from player position, i just dont know how to get the "from " part.

  • having the issue of trying to upoad something from C3 Beta to scirra's arcade. if i upload the .zip to other hosting sites i just get a black screen