TheRealDannyyy's Forum Posts

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  • Is this bug fixed in NW.js v0.20.0?

    This is fixed for all NW.js versions starting from v0.19.1, so you're good to go with that version.

    More details can be found HERE.

  • I'd vouch for implementing a simple encryption, but with a warning for the users that it's main purpose is to prevent customers from just unzipping the files and was implemented for possible legal issues with bought assets.

    I know it won't stop a bit more technical person to steal the assets, but I do think that if extra steps are necessary to get the assets instead of just unzipping a file, at least 75% of the people who would have stolen those assets won't do it. I think it's similar when a store leaves it's door for the night closed or locked.

    I agree with what glerikud said.

    XOR encryption surely won't stop the big guys but it would be much better to have XOR in place,

    instead of leaving the majority of our game assets open for grabs in my opinion.

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  • What's the deal with all these Discord servers popping up?

    Every game forum I see multiple posts about some different Discord branded server.

    I know, it just came out of nowhere and got really popular especially around gaming communities.

    I guess every generation has it's own kind of MSN, Skype, ICQ or chat client in general and Discord is this generation's version of that.

  • TheRealDannyyy: Do you mean there was some discord inside the discord channel ? (see what I did there ? )

    Added to the main post.

    Niceone.

    Well, for all the people that are really into the lore of "The Vanishing Of Coin-coin le Canapin", he basically just decided to stop using Discord.

    We're a friendly bunch of people there, the evilest thing that the mods had to do there so far was sending out warnings because we all know that sometimes discussions can heat up when too many emotions come in play.

  • I would like to let everyone know that the Construct Community (Discord server) has a new promo page available now!

    Kyatric I would also like to request an edit to your post to replace the existing promo with the new one.

    ()

    Coin-coin le Canapin and our community kind of part ways and we unfortunately could not reach out to him.

    Feel free to keep or remove the old promo page if you like but it's all up to you Kyatric.

    Thanks and I hope that we'll meet more awesome people in our discord server soon!

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  • even if Im using Photon?

    I'm not 100% but I think this should affect all multiplayer services based on WebRTC.

    If you read through the whole report you'll understand why it happens.

    Also of you're in C2's preview mode, set "Pause on unfocus" to off.

    It won't fix the mentioned issue above but that's generally a must, when working on multiplayer games.

  • I have the same problem with Syncing Objects, and my objects spawning randomly. when I open new tab at the Peer side and stay to another tab for a while then back soon, all objects will be delayed from syncing. maybe somebody or Photon Mastering ThePhotons can help me.

    any kind of help will be appeciated.

    Known issue and it's all up to chromium at this point:

    https://bugs.chromium.org/p/chromium/is ... ?id=676036

    wizdigitech How about doing a Straw Poll and ask the community that way (like Scirra used to do in the past).

    Not that it will have any impact on Scirra but would still be interesting to see how many people actually like the new system and would roll with it.

  • TheRealDannyyy, thanks for the tips

    1 - Yes this happened with previous releases,

    2 - The sounds are preloaded.

    3 - Not rendering Shadow Lights didn't change anything.

    4 - I used render cells and still got stuttering.

    Strange this happen only with the dedicated GPU, and run smooth on the integrated one. Both 32bits and 64bits versions stutter. Maybe it's related to NW.js or Chromium. You can confirm you experienced no framerate drops ?

    It just slightly stuttered 1-2 sec. after it loaded into the layout but I assume that's the expected behavior. I didn't experience stuttering after that so I guess it might be GPU related. I don't know how to further help you out with this, you should consider reporting this as a bug (following the guidelines + all details included) and let the experts get their hands on it.

  • TheRealDannyyy, thanks for the reply,

    I just released a game in alpha stage on itch.io and found jerkiness problems with the Node Webkit export.

    https://nabu.itch.io/ultimate-barbarian

    Heres my specs :

    - NW.js 0.20.0, the last one

    - I7 3630QM 2.40 GHz

    - GeForce GTX 660m

    - OS is Windows 7 SP1

    ...

    I cannot reproduce it on my end, runs well on my laptop and desktop PC.

    I think your GPU isn't blacklisted either so the problem might be related to your eventing but I doubt it.

    1. Did this happen in previous NW.js releases before 0.20.0 as well?

    2. Are you preloading all your audio files at start or do they load in while progressing?

    3. Can you reproduce this bug while all Shadow lights are off? (invisible/destroyed, aka not rendered)

    4. Do you make use of render cells on layers with a lot of static objects?

  • Hello everyone,

    I got small but anoying stuttering about every second when exporting a project with NodeWebkit. I tested an HTML5 export and it works a lot smoother. I tested some things displayed on the first page related to vsync and single process but didn't help. My project has about 30% CPU usage all the time and I can't explain the stuttering.

    Any help on that would be welcome.

    Could you please provide more information like:

    • Your NW.js version
    • Hardware specs (CPU, GPU, OS)
    • Brief explanation on when it stutters
    • Maybe some details of your game as well

    Single processing is kinda broken again so I recommend waiting for the NW.js team until they sort things out.

    The disable V-Sync feature should only be used for debugging as mentioned in the roundup.

    I'm sworn under secrecy to not reveal any more info I'm afraid, but don't worry all will become clear soon.

    Yeah no problem, we can wait a little longer but it was worth a try I guess.

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