TheRealDannyyy's Forum Posts

  • The Greenworks Prebuilds Downloader Website is now out of Beta Testing!

    All bugfixes and suggested improvements are now live. We've also recently been added as a recommended option in the official Greenworks Prebuilds GitHub Repositiory.

    Starting today, there will be no more update announcement posts. Please bookmark, like and share this topic for future reference. Up-To-Date Greenworks Prebuilds are automatically compiled and provided daily, as usual.

    Cheers!

  • I've noticed that the official NWjs releases provided by Scirra, are a lot less bloated than the stuff that comes from NWjs.io. This goes not just for C3 desktop but for NWjs exporting in general.

    Just wanted to ask if you guys have any self made "de-bloating" software/script or similar, that you could perhaps share with us? Unless it's being done manually of course.

  • I'm pretty sure this could be easily fixed by forcing a char limit to action/condition/expression names, like Construct 3 already does.

  • > "fetch all available function names"

    hi, are you asking for the "function" plugin?

    as much as I know the function plugin does not save function names but only calls if they exist.

    but c3 saves as well.

    Alright, good to know then. Thanks again for the info.

  • Sorry if I bother you too much Eren. Since you seem to know your way around engine internals and how to fetch them.

    Do you know if there is a way to fetch all available function names as well? I'm assuming that the runtime is indexing them before use too.

  • Given the amount of collision checks your game is doing. It looks normal, for Construct 2 at least.

  • I've always wanted this coloring effect but I could never find out what it's called. If you got Win10 you can apply it as a "theme" in the 3D viewer. I guess it's basically a 4-way tint effect.

    Default Model:

    With Color Effect:

  • here sample capx

    https://oyunkulturu.com/temp/capx/globalvars.capx

    This is amazing and everything works as expected. Thanks a lot!

    (It even includes code for both C2 and C3. Optional Discord re-upload.)

  • I'm using the browser console a lot to call functions and similar with JS. Next I'd like to return all system global variables used inside the project. The debugger seems to be able to do this, so I assume it's possible. I mainly want to do this, since I can't run the debugger with exported projects.

    Is there a way to execute JS code to list all project global variables and their values?

  • Construct 3 - Launcher V2.1.5 Released!

    Small update that fixes some minor issues from the previous release. Some design changes to simplify the interface. It's now possible to access the most recent Construct 3 changelogs by clicking the latest available release version text.

    Full Changelog

    To view it, go to the Main Post and click the Software Changelog tab.

    Cheers!

  • What are you doing that causes those to be logged so much? It should only happen when doing things like minimizing the browser or switching tab, which I'd have thought are rare actions to take during testing.

    Just the usual stuff you do while working. Edits, chats, searches and so on.

    It's not that big of a deal, since I can CSS style my own logs but I still feel like these logs should be preview only or toggle-able in the project properties.

    Maybe something to consider for C3, since C2 is in maintenance mode.

  • Found a way by editing the "preview.js" file found inside C2's app folder. Not a solution I like, since I have to re-edit the file if it's getting updated in the future but it works.

  • The inconvenience:

    Yes, those two minor logs are inconvenient to me. I'm using the browser console to execute game functions and log important details from my game. The problem is that those two logs are spamming the console so much, that it's making it difficult to read the more important stuff.

    I found the runtime code that I could remove to get rid of those logs but it's really annoying to do it for each export. Are there any system files I could edit to get rid of those logs permanently?

    Runtime code:

  • It was reported almost a year ago!

    https://www.construct.net/en/forum/construct-2/bugs-21/ui-error-drawing-certain-143893

    The error also occurs with short names, for example with the photon plugin.

    Oh must've missed it, sorry. Your report is incomplete anyway so I'd say keep this one.

    It is caused by long names. It can occur for any name as long as there is a long name somewhere visible. I found a reliable way to reproduce and would appreciate if it could be looked into. Temporally workaround is to make the window as small as possible, so it displays content on a single column.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Description

    Some addons (especially 3rd party ones), use very long action and condition names. This leads to a weird hover issue inside Action and Condition popups. Expressions seem to work fine.

    Using Construct 2 R276 on a Windows 10 system.

    Reproduction

    1. Download and add Testing Addon
    2. Add testing addon object to new project
    3. Add Condition or Action and notice behavior

    Sample Video: Watch