TELLES0808's Forum Posts

  • rosareven

    I always talk for the four winds my love for old school games, and as an enthusiast and hobbyist, make game was always an alternative cheaper than others (less Table RPG).

    But I had fun time with Table Warhammer, painting real miniatures, doing mokups, etc.

    The idea to leave something nice, with a nice story behind, is great, and someone remembering your games is the saint graal for Hobbyists.

    Make games with the specific style to meet exactly what will look better on the gameplay, is hard, specially on the develop art area.

    Also, a main issue to kick start my projects, by personal experience, was find a good artist (I never had this luck, and started draw my own pixelarts).

    When a idea appear, the first thing to start is dreaming awake, I do a story line on the mind and on the evening, sit down to write or record it, then, sketch a scenario and some characters.

    I'm following a leaning curve, doing games to learn how to work on the main project, so, look this:

    Equilibrium - Main Game;

    Category: Platform (Megaman, Super Detroit, Mario ), Race (Mini racers ), vertical scrolling shooter (Tyrian ), base jump simulator (uberleben), and the next goals are RPG top down and run to live styles.

    The main goal is make a game to remember how fun was playing The Ultimate Stuntman, an absolute diamond piece on the indie game field. A very small amount of persons know the real situation of that guys to make their games on a age where Nintendo was doing the best to lock their technology.

    [tube]http://www.youtube.com/watch?v=uIPFkdSQm6U[/tube]

  • for example, to random 360 degrees in 10 degrees, I usually use int(random(0,36))*10

  • I was devalued, lol, joking...

    Brilliant job Tom, I liked to see my next goals on the screen! =]

  • Anyone is having issues with the continuous preview?

    I'm getting a error message and then the browser draw the player all wrong.

    On the error message it say the java can't find the UID to pin the sprite.

    On the player I have a shadow and a collision area pinned.

    The events to set the position and pin them to the player is on a "start layout trigger".

    The player, shadow and collision area are all Global.

    If on the events I toggle the events off, the game don't show the error, but I don't get the player too.

    So, after searching and isolating the problem I did a clean file with the reproduction, but there it's working well.

    I deleted everything and tried all the code combination, so, I cleaned up the entire game leaving only that part of events where I pin the things, still getting error, so, I'm sure about where is the problem, but I can't reproduce it to report as bug...

    And you, is having any trouble like this?

    Without the continuous preview, do an entire stage is taking longer than necessary, when a such feature is available.

  • What the problem by using google drive, dropbox, or any other free server? They are not enough?

  • unclejunkie I updated the game =]

  • I�m with Ashley, flemmig, if your code is working, that's what's important, all the other things come with time and experience.

  • Make the sprite size bigger and do what you need, or simple make an invisible sprite with the size matching the polygon mask you needed and spawn and pin it on the object you want.

  • unclejunkie it's hard to follow, is a philosophy necessary but hard.

    I'm doing it on my latest game and the production is going faster then the past projects.

    goo.gl/tfdzl

  • the problem is with Dropbox.

  • Whiteclaws it would be amazing!

  • newt

    Some possible actions:

    • Start follow the course at point X;
    • Stop the follow the course at point Y;
    • Stop the follow the Course;
    • Reverse the follow orientation on the Course;
    • Detach from the Course;
    • Set Course speed;
    • Match the orientation to the Course orientation;
    • Random select a new Course when two Courses are overlapping each other;

    And some conditionals:

    • Course is on screen;
    • Course is set enable;
    • Course Point is on screen;

    And much other things.

    It could have a pixel step mode too.

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  • WizLore

    So, put it on the first layout and you'll have the same effect, or better, use the System conditionals to check if the game is downloading any update.

  • zatyka amazing solution! I'll save it for future purposes, hehe