TechBoxNorth's Forum Posts

  • Can webstorage be used to save gameprogress on android/ios?

    If not, what would I use instead?

    Thanks

  • Thanx alot!

    Looks like I?ll use you selection function along with the other way to move the boxes <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Thank you very much! I?ll look into it as soon as I have figured out how to make it so only the selected one of multiple boxes (by clicking on it) will move. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Thank you for taking the time!

    That looks very nice :) Would you mind sharing the capx so I can study it?

    Thanks again.

  • I�m making a puzzlegame with 32x32 blocks that are to be moved by (when selected by tapping it) when right is pressed it tumbles clockwise and thus moving 32 pixels to the right and vice versa when pressing left.

    What is the best way to do this?

    Anyone done something like this before?

    Any tips and advice would be greatly appreciated!

    Thanks.

  • Just installed the latest version of the cocoonjs launcher on my iPhone5 and I have to say it is still a big dissapointment. Some of their own demos are so low on fps it�s just embarrasing. One of the webgl demos go down to 14fps and that is with just 3 dancing robots. C2 desperately need native compilers!! That would without a doubt put it on top of all the other game making engines out there.

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  • Actually I just tested on my Nexus 4 and got 62fps... ergo: Samsung Galaxy Tab2 = crap! :)

  • Samsung Galaxy Tab2 10.1 (GT-P5110)

    running android version 4.04

  • When I test my game with the launcher app I only get 30fps (the game only contains a small square with 8-way movement) and it looks horrible. Is there a way to get 60fps?

  • Hello! I know this is an old post but I thought I might as well show my 4-way movement:

    Give the "player" 1 text variable and 1 boolean variable.

    then look at this event sheet:

    https://dl.dropboxusercontent.com/u/61303567/movement.png

  • Ok I�ll look into that.

    Thanx very much for the help

  • don�t have much of a project yet to provide, I just wanted to make something simple to try out touch functions. The idea was to make a small game where you have 8 suqares numbered 1 to 8 in a 3x3 grid, so one square grid is empty, then the task would be to move them around to sort them by swiping on them. The swiped square should only move in the swipe direction if that space is free.

    I tried to use "object touched" in a lot of different combinations but couldn�t make the square move. :(

  • Really!? no one has any suggestions? I find that hard to believe!

  • I�m trying to make an object move up, down, left or right when it�s touched depending on swipe direction but can�t make it work. Some help would be very nice.

    Thanks

  • Let�s say I�m making a game for android/iOS and I want the game to be able to adjust to orientation on the fly, how is this done? I�m sure most of you know about and have tested Candycrush Saga. If the player changes the grip from holding the device in portrait to landscape the game automaticaly turns 90 degrees and adjusts the layout perfectly.

    Any one done something like this before in C2?

    Thanks