stevecameron
Thanks! The idea about the pitfalls is very true. Just implemented it.
The arrow/step mechanic is cool, but sometimes if the arrow is pointing too high the player falls through.
Yeah I've been trying to figure that out. The arrows breaking on too much of a slope is intentional, but the glitching right through without registering that you even stood on it isn't. I think it might be because the arrows have such a small collision poly.
mercuryus
I've updated the game, now the debug option in the settings menu enables a mouse tracker, and prints the mouse position when you fire your bow (and therefore what angle the arrow shoots at). This should show you what's going on. Thanks for the report!
Update a017
・ player now falls completely off screen when falling to death
・ debug mode now shows mouse and touch position
・ debug prints player and mouse pos on arrow fire
・ screen shake added on death
・ added projectile traps (trigger and timer capable)
・ start of level11
・ updated UI
・ minor changes to colormap generator
Hotfix
・ loader layout displays version
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Also, this: http://i.imgur.com/8IsTSLl.gif