Soluna Software's Forum Posts

  • Hi Spurge

    Thanks for the kind words.

    To build your own platformer game in Construct using this template is very easy.

    All graphics are just images that you easily can change and manipulate. You basically just need to design the levels by using the excellent editor in Construct.

    If more advanced enemies are needed or other special content are needed you will need some skills in doing events in Construct. But don't worry it is quite easy and you will be able to learn a lot just from examine the events in the template.

    Good luck😊

  • even just from the video i like it. brings me back to sonic & knuckles, and a few others from the genesis era

    Thanks! ??

  • Hi

    I just updated my Epic Platformer template to Construct 3.

    It went surprisingly easy.

    No code change was needed. 4 out of 5 addons was already available in a C3 version. The last one (SpriteFont+) was not really needed due to improvements to the standard SpriteFont in C3.

    Play a demo via this link: https://www.scirra.com/store/royalty-free-game-templates/epic-platformer-3118

  • Hi all

    Both Construct 2 and Construct 3 is now supported!

    Download (https://www.scirra.com/store/downloads) version 1.5 to get the C3 template version.

    Enjoy!

  • Hi Discmach

    I will enable support for C3 and it will happen this summer as promised

    Now I know that at least one person is waiting for this. I will try to hurry as much as possible. 😊

  • Hi bcvgames.

    Making effects is time consuming and it is currently not an options for me to make customer specific effect, sorry.

    I would suggest to browse the effect genre here at Scirra Store and another online asset stores.

  • Hello!

    We're considering buying your sprite pack. With such a huge number we need to be sure there are enough options specific to our art direction. Most of your examples are pretty photo-realistic. Are they all that way? Are there any cartoony or pixel effects? Roughly how many effects fit a stylized design, meaning, don't look "realistic"?

    Hi bcvgames. Thanks for your interest in my package. Yes almost. I would guess that 90% look photo realistic.

  • Got this in a bundle with the Amazing Epic Platformer Template. My only suggestion would be to break down CaveSpites.png into separate PNG's so we can use them right out of the box instead of having to split ourselves. Call me lazy

    Hi PBreau. Thanks for the input.

  • Hi Wiredfly

    What do you mean with "2 characters"?

    The template support camera controls like follow a sprite or smoothly go to a location and zoom.

    The template only works in Constuct 2. I plan to upgrade it to Construct 3 later this summer.

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  • Awesome! 😊

  • hi,I have a problem, I can not run the game on construct 2, though I have the personal versions. I need help

    Hi Getrox.

    That is strange. What error do you get? Have you read the readme.txt file?

  • Hi Abcisoft

    Thanks for the buy.

    You just import it directly in Construct 2 via the Import Sprite Strip dialog.

    See https://www.scirra.com/manual/53/import-sprite-strip

  • Awesome!

  • Nice Template. Now I do have to mention you are using Function to do some stuff ... you should use it to do some repetitive stuff too like the really repetitive code of the toggle switch... I'm replacing your Player object with my (differently named one) to try some stuff and I noticed how many times its the same again and again... just for optimizations sake I'm sure its not the first time I've had to change things like that but that's the example that comes to mind. I'm still undecided if I want my character pixeled or vector/looking

    Hi Ragevortex

    Good and true input. Thanks.

    Be sure to post stuff from your game. I would love to see it!

  • I'm really liking how this template was put together, especially since practically everything is done without using functions.

    Now I wanted to ask about having the player move from one area of the level to another without the teleporting effect. Right now I have the player moving to the designated area, but the teleporting wave effect still happens on the player afterwards. How would I go about just having a 'door to door' effect in a level, maybe with a possible fade out -> fade in to new location?

    Also, how would I have a closer view of the player? I didn't want to break any of the events by adding anything without asking.

    Thanks YoHoho!

    Moving the player to another location on same level should easy. I would suggest you use a zone sprite. Use the action variable (e.g. set it to 'MovePlayer' and add some logic. Here is a sample of action 'ShowText':

    If you need fading and so, take a look at the way the teleport works (copy logic from there as you see fit).

    Regarding zooming , you can use the CameraTool. Just set zoom to e.g. 1.3 and camera will zoom 130%:

    If you need a "complicated" (in my term a 'scene') I would suggest to copy the scene 'HearSound' and adjust the action as you like.