softblow's Forum Posts

  • I think It needs explanation in editor. I searched for it too.

  • Create "Spawner" object for values. It soundw weird, but can be one of solutions, because "Wait" action does not save values, but remembers picked objects. You can access instance's value (instead of loopindex) via that spawner object. (and it's needed adding 1 to the value to spawner object.)

    I don't know other ways for removing this bothersome object and actions.

    Construct 2 is still intuitive, but some cases Event system was not fit for something I wanted. like object in same family picking (for overlap based z-index sorting.) ... That might be just my lack of knowledge. haha

    *( I'm not native and some english might weird. plz understand. :D )

  • That's sad, okay, thank you for information.

  • Link to .capx file (required!):

    http://www.mediafire.com/?i68888z615g2udl

    (simplized one for this report.)

    Steps to reproduce:

    make event like this. and test (preview) it.

    Condition : Start of layout (for not looping endless)

    Sub Event :

    __ Condition : (system) Repeat (Any...? count. Didn't test)

    __ Action1 : (system) wait loopindex * 20

    __ Action2 : (system) (system) create some object at (loopindex * 10, 0)

    Observed result:

    error message on test game. Node-js exported one freezes.

    Expected result:

    spawn some object gradually (in time and position)

    Browsers affected:

    Chrome: not checked, but node-js exported one freeze.

    Firefox: yes

    Internet Explorer: yes

    Firefox give me an error message.

    -----------------------------------------------------

    Javascript error!

    TypeError: this.runtime.getCurrentLoop(...) is undefined

    localhost/system.js, line 1400 (col undefined)

    This is either a bug in Construct 2 or a problem in a third party plugin or behavior - please report it to the developer!

    -----------------------------------------------------

    Operating system & service pack:

    Win 8 Pro K, x64

    Construct 2 version:

       

    r122 (beta)

  • Translated to korean.

    If It shouldn't be done, I'll remove.

  • Ashley I just forgot to delete it. sorry :(

    It actually occurs any .capx, in my system. I didn't check other systems.

    [tube]AdW6BW8jyRo[/tube]

    get another file without the plugin. It does not have ANY plugin.

    and... I'm asking because this thread is closed... Am I need to create a new thread istead of this for report this bug? :/

  • ramones

    ergggggg... simple mistake! thank you ?.? I'll do more care next time before asking!

  • check this file, see the "platform" event sheet for reproduce problem.

    http://www.mediafire.com/?47auu9el4z8kcd7

    events are same as below.

    <img src="http://img688.imageshack.us/img688/9982/20130309082812construct.png" border="0">

    result might like this.

    http://img541.imageshack.us/img541/2259/20130309082443magimaric.png

  • ramones

    er... It worked not properly yesterday... (the time of here is morning now. 8:15 am :D ) er... I'll check it in another pc.

    WHYYYY?!!!!!!?!!? Are events have context on editing?! Or, Is it just my confusion?! Am I not remembering correct?!

    all

    after all, I solved problem in onother way, with using additional 2 ticks, via wait 0 action. But I don't want things done in that way.

    vee41

    Thank you for example, and from that, I learned the "choose" expression. and tried in your way by comparing count of created things, but It was not intuitive, and also uses 1 tick for that, as I think.

  • Link to .capx file (required!):

    http://www.mediafire.com/?94w894x7gh9rtyj

    Steps to reproduce:

    1) split screen with "enginetest" layout to right

    2) try to load layout "enginetest" with double-click from "Project Layout"

    Observed result:

    error dialog appears

    (Load layout failed which already exists on splited position)

    Expected result:

    not do anything, as I think.

    Browsers affected:

    (not needed)

    Operating system & service pack:

    win 8 x64,

    Construct 2 version:

    r121

    image

    http://img713.imageshack.us/img713/3310/20130309010646construct.png

    error message

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Layout appears to be in document list but no tab matches it

    Condition: false

    File: Construct2.cpp

    Line: 1241

    Function: void __cdecl CConstruct2App::CreateTabForLayout(class Layout *)

    Build: release 121 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    ??(A)   ?? ??(R)   ??(I)   

    ---------------------------

    Comment

    maybe same problem as like this?

  • I'm trying to make isometric field, but I don't want to make all fields with copy & paste, and I decided to replace with tiled background.

    I made logic like this.

    <at start of layout>

    1) create "checker" object all around, in isometric fit position.

    2) after that, check overlapping "checker" with tiled-background-objects for replacing. If there are, replace it.

    <at start of layout>

    3) place them in appropriate z-order.

    and THIS DID NOT WORKed. And I guessed maybe overlap information updates after a tick.

    And modified overlap checking codes to outside of <start of layout>, it worked. BUT, I don't want pass 1 tick... because It is field (background or like thing) , and If there are any lag Player may see them. :(

    And... I think there might simple ways, and... It, I'm meaning this situation, is not intuitive, as I think.

    <img src="http://img90.imageshack.us/img90/1278/20130308231028construct.png" border="0">

    thus, How can I check overlap properly right after spawning some objects? or Is it an engine-problem? (right now, I don't know so much about programming, and I don't know that.)

    Sorry for inconvenience!

    1) The .capx file without clay.io plugin

    2) .capx file reproducing Type-B problem

    and last, If there are any rude words and sentences, sorry for that. I'm not good at english.

  • First of all, sorry for bad english :D

    get the .capx file

    Story ::

    I dont' know well about server, and I uses hosting site (www.dothome.co.kr) for initial share of my project.

    C2 preview and local test are work fine, But When I upload... :(

    See the result

    (I checked chrome for article, and It worked fine, but others...)

    <img src="http://img507.imageshack.us/img507/3113/problemlo.png" border="0">

    and CocoonJS cloud compilation made me same problem.

    Title : Your compilation contains errors

    ???? (sender)

        : cocoonjsyrn@ludei.com 13.02.27 14:48

    Hi,

    your compilation of run! seems to have failed, here's the information we have about the problem:

    Some filename in the submitted ZIP file has invalid characters. File path: .png

    This is an automatically generated email, so please do not reply.

    Ludei Team

    Join our newsletter ludei.com/tech/newsletter.

    devsupport@ludei.com

    Why ::

    BECAUSE My language is 2-byte-type. (korean.) and I used OBJECT NAME in My language for convenience. and Exported Project has same-name-images... Although It can't be loaded somewhere!

    (* When I renamed all sprites/image using objects and exported to english, It worked fine on dothome.co.kr hosting site)

    (Dropbox works well in this situation. weird. lol)

    (see the dropbox uploaded project)

    (detail : dothome.co.kr can't load korean-named files at all in firefox & ie. chrome loads half of them... (in direct-file access test of filename "??.html", Chrome failed to load. 404 error...)

    But I can't give up convinience of naming objects in my language...

    thus...

    Suggesting ::

    I'm suggesting "Automatically rename objects (,file names, variable names, etc...) to roman words on export" feature. and It can add a little security to exported projects!

    thank you for reading this! :D

  • er... headache...

    tulamide thank you for kind answer. :D

    It was not an tick I thought. ha.. Recently I read some book about cpu, and that includes information about it. I confused absolutely.

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  • ^ I joined to your cafe. I can't wait to see your articles!

    :D

    And I'll introduce South Korean community for CC and C2. mainly CC but will be changed soon to include both of them. It's because of creation of cafe in 2010.11.11. at that time, C2 wasn't there, If I remember correct.

    Constructors.CAP (????.CAP in korean.)

    cafe.daum.net/CONSTRUCTORS.CAP[/url]

    ps. Servieced by Daum corp (www.daum.net), and name of the serviece is Daum Cafe. Not a Standalone site, but There aren't many people using Construct series in korea to build standalone one.

    ps2. I think CC & C2 are almost same in usage and concepts.

  • download the .cap file

    I needed a way to move something by time when game paused by adjusting timescale to 0, and I found the way to do it, by using profile object.

    Questions::

    1) Is it a correct way to do it?

    2) Are there better ways?

    3) What retrieves from 'GetTicks' by Profiler object? I cant' understand it.

    <img src="http://img23.imageshack.us/img23/8677/20130214121758construct.png" border="0">

    <img src="http://img802.imageshack.us/img802/7010/20130214120206applicati.png" border="0">