Hello sweet people of community
Here is a simple event i want to make work
-If [ ObjectObstacle.Y > X ]
--Trigger Once While True
---Create Another Object
Basically my game is like doodle jump (endless top runner where the player jumps from one platform to other to reach as high as possible), the layout creates all platforms at start and each platform consist of two parts (platform itself and a particle object) but i want the particles Object to create only when player reaches near the platform , by doing this i want to limit the object count of my layout [I hope i made my motive clear]
Now i want this simple equation to work :
-If [ ObjectObstacle.Y > X ]
--Trigger Once While True
---Create Another Object
But it is working only randomly for some platforms, only random platforms are creating the particles,
am i using this event wrong?
what should i do to make this work?
Regards
Shubham