shoeb07's Forum Posts

  • camboriu

    Try to use Rex_timer plugins its very easy and should get you going.

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  • Hey,

    your item is not available on codecanyon.

    Can you please share the link where it's available I need to integrate hyzap ads.

  • For sure. I think we're saying the same thing. I'm suggesting you add another counter variable, in addition to the score variable, which adds one to the player every time it hits 10, (then resets to 0). You can add 1 to the variable in the same event you use to add one to your score overall. This way you have a total score and can get your mechanic in.

    Another option could be if score/10 = round(score/10) -> once while true -> add 1 to player health

    Hey Thank you for explaining it again.

  • Here is an example capx. It has the necessary info inside.

    Hey eli0s thanks for the capx file i was having the same problem and your file helped me to learn hoe to tackle that problem and thank you very much for your efforts.

  • Hey, I'd use a separate variable to do this

    If variable = 10

    once while true -> Add 1 to player health

    set variable to 0

    Hey ultrafop Thanks for the reply but i want the the player health should get additional 1 point on every 10 score so basically if the player gets score like 10,20,30,40,50,60, and so on it will add 1 to health.

  • > Pin your object to an invisible sprite with a bigger collision box. Use that invisible sprite for dragging and dropping.

    >

    what do you mean by pin please Brooo ? can i conserve the smallest collision shpe ?

    what dop2000 mean is create a Sprite Bigger to your character and add Drag and drop behavior to that new sprite and add Pin Behavior to your character and pin it to the new sprite you created

  • Hey,

    I want to Add a Specific value each time player gets some specific points.

    Example:

    On each 10 points(Global Variable) --> Add 1 to health(Global Variable)

    So i just want to add a specific value to global variable every time player gets a specific amount of points which is also a global variable.

  • Hey thanks for the reply I tried your way but it's not working

  • Hey,

    As the topic says i want to stop sprite colliding each other for example sprite A is having drag and drop behaviour Horizontal and sprite B is having Vertical drag and drop so whenever i try to move them they go through each other or they move other sprites

    So as you can see here i don't want Sprite A to collide With Sprite B or it should stop if it collides with B and same for Sprite B

    If Sprite A is having a Clear path than only it can be moved forward and same for Sprite B

    SOmething like this image

    Please let me know if i am not able to explain myself

  • hey, dop2000

    Thanks for the reply i think the way game is set is different and more complicated do you mind taking a look to my capx if i forward you on PM

  • hey,

    I am building a word game and i have almost set up all the functions and it works great now i want to add a function in which ajax should load only words which are having 4 letters and if there's a word beyond 4 letters it should skip that word.

    I went to forum but didn't got anything which can help all i could find was how to load the txt file

    Example:

    Hello;

    |

    Tree;

    |

    Bridge;

    |

    Soup;

    |

    So here ajax should load "Tree" and "Soup" and should skip rest

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  • Hi guys, my solution is the following. You can disable the "Auto font size" option, then you create an "Every tick" event (or you can set this on layout start), now you set the CSS style of the textbox with this values: property name = "font-size", value = (WindowWidth/YourLayoutWidthInPixel)*FontSizeYouWantInPixel&"px". I hope this solution help you

    Thanks for the tip works great

  • Finally got the time to release this.

    Description

    Alpha values below the threshold are converted to transparent and above to opaque with a smoothness control.

    It's useful to simulate metaballs when applied to a transparent layer and get fluid-like effects. When combined with physics can simulate a pseudo liquid, and with particles can simulate fire.

    Parameters

    Threshold: Alpha threshold from 0 to 100. Controls where to put the edge based on the opacity value.

    Smoothness: Controls the smoothness of the edge.

    Flat Colors: Set to 1 to unpremultiply the colors and make them flat. 0 preserves the black shading caused by premultiply.

    View Demo

    Downloads

    Download Effect

    Download Demo capx

    How to Install

    Just drop the two files under your "Construct2/Effects/" folder.Animmaniac2012-10-01 04:11:13

    Links are not working

  • OK, So now I want to get a Distance value between two stars. I have Local PlotX, PlotY and PlotZ values for each star instance. These are recorded when the star is placed in the Isometric spinning Star map. When you left Click on one star it records the instance and pulls those values. Then you click on a star with the right mouse button and it pulls a second set of coordinates. The Distance Global variable then tallies the distance. But if Global DistanceAB is Negative, it says NaN (because of sqrt I think)...   How can I get that value regardless of whether the value is + or -...

    Take a look. It is kinda cool looking... (Think about the cool spinning art you could create with this principle...)

    http://www.box.com/s/se75ku9mcgxxa5kevdkl

    Wow thats soo cool... <img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked">