shinkan's Forum Posts

  • It's still the same. Are you sure your game folder is in Public folder on dropbox?

  • Just export your game as a HTML5 game to Dropbox Public folder and click on index.html in your game folder. Choose "Copy public link" and thats it.

  • That's the reason. Objects are destroyed between layouts. Only global objects are stay the same. You can make your object global, so it will not be deleted on switching layouts. But for that kind of shop customization I would use array or dictionary, or even global variables if you have only few modifications for character.

    Then if you change something in the array it will stay the same on all layouts until you change this value to something else.

  • Use Text or Spritefont and then set Text.text to Score variables

  • You mean Score visible or start menu?

  • Are your shop and game on same layout? Or they are two different layouts?

  • If your star menu is just a separate layout You can set that layout as a First layout in Project settings

    for timers you can use 2 variables. Global number Score and Global number CurrentScore

    for time counter you can use

    Every second add 1 to CurrentScore

    for highscore you can do

    CurrentScore > Score -> set Score to CurrentScore

  • Obviously, that would be best solution for us! I think Ashley should hire part-time another dev to help him out.

    I wonder if John Carmack is available xD

    Who knows XD. For now we're somewhat sorted as they are going to maintain 0.8 for some time. But what's gonna happen later once they drop it but the freezes will continue in the newer versions? eh, guess got to stay optimistic XD

    Could you please stop editing your post while I'm trying to replay? I had to start over cause you changed a context in your sentence xD

    There still one interesting question to answer. Why it's freezing only on export and why it's working fine on preview? C2 is using exactly same NW version to preview and export.

  • hehe

    So they fu*ked up 0.9.2 then. Nice

    Maybe we could ask Ashley to develop his own native exporter? (lol, rotfl, etc. xD)

  • scaffa not sure how this exactly works but there are two branches of NW v0.8.6 - Apr 18, 2014 and v0.9.2 - Feb 20, 2014 and they depends on which Node module you are using - but don't know what's the difference between these Node's

    megatronx since R164 C2 uses NW 0.9.2

  • For anyone who's suffering from NWK freezes after exporting, try reverting back to 0.8.0, as it is working for us.

    That's good...and bad same time hehe NW 0.8.0 is quite old. Newer versions have plenty of nice bugfixes and features added. Like fixes for audio, random crashes or window resize actions. And thats only few I remember.

    But well, it's better than freezes anyway. Maybe someone could post this on their bug reports or something to let them now that kind of issue exist between 0.8.0 and newer versions.

  • tgeorgemihai Tilemap works a bit different from Sprite or TiledBG, so basically this is only one objects

    You can read more about how Tilemap works here https://www.scirra.com/blog/ashley/3/tech-blog-tilemap-tidbits

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  • vtrix could you post normal and adjusted tileset images for comparison?

  • You are probably on start of the layout try to load a game state that doesn't exist. That would explained why it works only on your pc.

  • How are you implementing saving and loading?

    Never had any issue with node-webkit and save/load using System actions or webstorage or any others