shinkan's Forum Posts

  • Pulstar Hey, thanks for the answer. I've been doing it very similarly but using For loops. Unfortunately in mine as well as in your version I can't get it "look" nicely after autotiling it. It leaves columns of single tiles that don't look too good :/

  • This is what I can get using EasyStarjs to find a path between A and B, But EasyStar is pretty straight forward. I would like it to be more rough and not simply that flat.

  • Question, cause I feel quite dumb at the moment.

    I have a tilemap on the layout with randomly placed two tiles, one near the left edge and one near the right edge. Tiles A and B can have random Y placement.

    How can I connect those tiles (procedurally) to form some kind of a bridge / landscape. Like blue crosshatched area on the image.

    So far I've been using few different things to get some results and only using EasyStarjs pathfinder gave me nice results but for me it still looks a bit to flat.

    C2 was actually ahead of time with the choice of HTML5, but a bad decision since the technology was incomplete at that time. Simple games were barely working on desktop browsers (no WebGL, only Canvas2D)

    That's what I said, it was so ahead with HTML5 that they even overtook entire world but with all other features they were years behind...

    ... (until new technologies make it a relict)...

    C2 was already a relic from day 1. All of it's competitors had better features and possibilities, and even they evolve through last years to be a lot better, while C2 still stands the same to this day.

    There's only two things that stands out for C2: events engine and html5 integration.

  • Pin behavior, let's you join objects together.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Prominent hehe Almost every time I have exactly opposite problem xD While trying to set x/y to integer values it always gives me fractions, especially when you are zoomed in and trying to set it up using a mouse.

  • newt True. It's like he looked at all that feature ideas made by users over the past years and decide to go in the opposite way.

    Seriously, "new ellipse drawing tool" one of the most important new options added to the editor that needs mentioning in the blog... And not a single word about editing animations, image points or collision polys. All, theoretically simplest things to do are most complicated or even impossible to do in C2 and probably C3 - you can't copy a collision poly from one frame to few selected different ones. You have to redraw them all one by one.

    And like always when we talk about image editor... I just leave it here: Things about Image editor still valid... After all those years, damn.

  • Three years, couple of months etc etc... later. I guess I was right...

    ... C3 will come out sooner then any of this will get to C2.

  • That's not entirely the truth for "normal mobile devices".

    My game works a lot better using crosswalk on my Samsung Galaxy S3 (4 yo phone, Android 4.4 only) than using Webview on Sony Xperia Z2 (2 yo phone Android 6.0.1), which is a lot better in all aspects.

    If you have something like Samsung S6 or newer than you are fine... but not everyone can afford them. oh and btw. Android 4.4 and lower takes still ~30% of the market, which is just few percent lower than 2 years ago when A 5.0 was released.

  • haha

    "Crosswalk 23 is our last stable release. After that we will no longer fix specific bugs but will leave the source code and binaries available for Crosswalk users to continue building applications."

    lol

  • Yeah, that would be nice as well.

  • Little request for C2 and probably C3...

    When you set "Window Size" in Properties panel could that size be a default size for all new created layouts?

    For now, every time you create new layout it makes it "1708x960" which is a very specific size and I'm sure first thing everyone does is changing it to the size their want.

    Or even something like a global option in preferences of the editor where you could set your own default values for layout size, margins etc.

  • Isometric Soldier - Blue Squad — Now for sale in the Scirra Store!

    https://www.scirra.com/store/isometric-game-assets/isometric-soldier-blue-squad-3217

    <p>Blue Squad is a part of a new RGB isometric army formed from original Isometric Soldier</p><p>Pack contains BLUE isometric soldier sprites with 18 animations (stop, idle, crouch, walk, fire, throw grenade and many more) all in 16-dir for smooth movements.</p><p>After buying this template you will receive:</p>

    • all 928 individual soldier frames
    • 57 sprite sheets cataloged by animation name
    • 272 sprite sheets cataloged by animation angle
    • 13 extra sprite and sprite sheets for bullet, grenade, rpg launcher and shadow.

    Use this topic to leave comments, ask questions and talk about Isometric Soldier - Blue Squad

  • Isometric Soldier - Green Squad — Now for sale in the Scirra Store!

    https://www.scirra.com/store/isometric-game-assets/isometric-soldier-green-squad-3216

    <p>Green Squad is a part of a new RGB isometric army formed from original Isometric Soldier</p><p>Pack contains GREEN isometric soldier sprites with 18 animations (stop, idle, crouch, walk, fire, throw grenade and many more) all in 16-dir for smooth movements.</p><p>After buying this template you will receive:</p>

    • all 928 individual soldier frames
    • 57 sprite sheets cataloged by animation name
    • 272 sprite sheets cataloged by animation angle
    • 13 extra sprite and sprite sheets for bullet, grenade, rpg launcher and shadow.

    Use this topic to leave comments, ask questions and talk about Isometric Soldier - Green Squad