shinkan's Forum Posts

  • Just to clarify one thing first. Bare in mind that objects "Visibility" and "Opacity" are two different things. If objects visibility is set to "invisible" it means that object is not rendered by engine. But if you set objects Opacity to 0, the engine will still render this object on the screen but invisible.

    Second thing, objects outside the visible screen as I remember, are automatically not rendered by the engine.

    Going back to your issue, Could you please show an example of that sprite? Cause If I understand and think correctly there might be a way of using a mix of a sprites and a Tiled Backgrounds or even Tilemap.

  • Are you seeing all of that 500 (or more) grass sprites on the screen? or are they spread across the big layout and you see only few of them on the viewable screen?

  • ?ompatible with Paster - it's interesting

    About normal maps - you need a lot of work to make good maps, plus they double the size of sprites. Preferably software creation, as here

    https://www.scirra.com/forum/effects-gs-11-12-13-normal-mapping-plasma-voronoi_t99533

    Yeah, Construct design is strange in here, having to add a duplicate object just to have normal maps is really very hard to control, especially if you would like to have a lot of them. "Auto creating" normal maps is kind of risky, cause you don't have any control on the process....

    Ideally it would be nice to have an option in the Animation Editor to import normal maps besides the normal textures. Everything would be still the same, image points, origins, etc... it's just a texture over the sprite - something for C3 maybe? Ashley

  • This is really great. All we need know is a proper normal map plugin for the objects that will react to the "Flashlight" lights

  • Nah, it's fine. You don't need to credit me or anything

  • RGBrighter

    RGBrighter simply adds a solid RGB color to an image.

    C3addon: RGBrighter.c3addon

    Fog

    Fog lets you blend between original image color and solid RGB color.

    C3addon: Fog.c3addon

    You can download example file for C3: RGBrighter and Fog test.c3p] or play with it live on Scirra Arcade]

    This is a remade of my C2 effects which are still available here: [C2][Effects] RGBrighter and Fog

  • Would you consider making this plugin available for C3 as well?

  • Minecrafts inventory is just like any other inventories... There's already a bunch of Tutorials about it and a lot more posts with example files, just use search to find them.

  • Today I've tried and play around with a C3 desktop build for a change and so far so good, but after about 2 hours it starts closing by itself. It happens few times by now. No info, no save, no error message, nothing... Just like someone pressed alt+F4, all your work is gone in a split of a seconds.

    Unfortunately there's no way to reproduce cause it happens to randomly and can't really post it as a bug. So just want to ask if someone have similar "adventures" with a desktop build r89 stable.

  • All objects that are placed on current layout - that is currently running, are loaded into a memory. Invisible Object placed on layout are simply not rendering. And if you don't know, there is a difference between changing objects opacity and changing objects visibility. You can refer to the manual for more information.

  • I don't think XDK will even work if you been able to find some latest release. If I remember it was a cloud service. So even if you could create new project and add all the plugins and stuff it still needed to upload all of it to intel servers and compile it. And that part is no longer available.

  • Set Origin,

    Set Horizontal alignment,

    Set Vertical alignment

    Set Wrapping

    Do we really need to wait another 8 more years to have those basic options be able to set by actions?

    It takes only few minutes to add it and it's a lot better then having yet another Text++++ plugin just to be able to set the Origin upon creation.

    For how many years people were saying that ALL properties that user can set/change in the editor should also be able to change and set in actions, especially for important objects like Text!

    Same goes to the "Bold and Italic" - why both of them are under "Set font face" action as one rollup?

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  • GameeApp Great, Thanks for the info.

  • https://github.com/gameeapp/gamee-js/wiki/controllers

    Can You share the original assets of those controllers, so our games can have same visual appearance that your player used to?

    And is there a specific ratio between game/controls area?

  • Well you can open a default template for that, but there are a bunch of other things that should have a preference.

    Collision polygons for example. I don't need it to guess the poly, until I need it to guess the poly.

    Or text objects, set to center, bla, bla, bla....

    But I can't really make my own template that's a thing. In C2 I could create a new project, set it up as i like, save it in C2\templates folder and add it to the startdlg.xml file. So every time I create a new project, the file I created, set and saved will always open, with everything already set for me.

    I can't do that in C3.