shinkan's Forum Posts

  • Yesterday this alert disappeared after some time but today it's back again.

  • Crosswalk was used for the build

    Excluding all official pluigins, just the Paster as a third party one. From official ones probably AdmobAds is the one to cause some issue. Don't think array, browser, sprite, audio etc have something to do with it.

  • I have a game on google play since 29th Oct 2014 and today this alert shows up in my developer console

    Security alert

    Your app is statically linking against a version of OpenSSL that has multiple security vulnerabilities. You should update OpenSSL as soon as possible.

    The vulnerabilities were addressed in OpenSSL versions beginning with 1.0.1h, 1.0.0m and 0.9.8za. To confirm your OpenSSL version, you can do a grep via ("$ unzip -p YourApp.apk | strings | grep "OpenSSL""). For more information about the vulnerability, please consult http://www.openssl.org/news/secadv_20140605.txt.

    To confirm that you've upgraded correctly, upload the updated version to the Developer Console and check back after five hours.

    Please note: While it's unclear whether these specific issues affect your application, applications with vulnerabilities that expose users to risk of compromise may be considered "dangerous products" and subject to removal from Google Play.

    Can someone please explain me what's this all about?

  • Tokinsom ,

    I am pretty sure the topic that had the discussion about the Sprite object having tilling options and that perhaps it should replace the TB object had a lot of attention. I can't find it though, so I can't confirm how many pages long it was

    It's petty that we haven't had a word about this subject since then.

    Here it is

    https://www.scirra.com/forum/viewtopic.php?f=146&t=113065&hilit=+tiled

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm not in need for that kind of functionality for 9patch (for now anyway) But I would be very happy if we could set angle for 9patch objects

  • Some groups don't even need to be moved for me, they uncollapse as soon as i save, exit and load the project.

    Really? I did not noticed that while working on my projects, but at some point I saved my project folder into a single capx file. And all events in that capx were uncollapsed - every single one of them. Did you were saving and loading project folders or capx files?

  • Problem Description

    Moving or copying groups with collapsed events inside will uncollapse them all automatically.

    Attach a Capx

    Bunch of mostly empty events and some groups.

    Steps to Reproduce Bug

    • Move Group over Group2 or inside it.
    • Or event copy Group and past it anywhere

    Observed Result

    All subevents in Group that were collapse at first are automatically uncollapsed after changing their place.

    Expected Result

    Collapsed events should stay that way.

    Operating System and Service Pack

    Win 8.1 x64

    Construct 2 Version ID

    r191

  • Hey Ashley events keep their state after copy/move in r191. However this is still present for groups. If you copy/move group all events inside will uncollapse

  • Aye! +1 as well.

  • Ashley any news on tabs? This is really annoying :/ and also Layers panel keep reseting it's size on every C2 restart.

  • Not bad, but you are using a lot of objects for something quite simple like that

    Now when you have it done make it better. Everything here can be done using 1 sprite and 1 text object only.

    Use sprite for - and +, don't use text object for that!

    Instead of all that text object, use only one with text variable to differentiate them.

    Everything in "'+' & '-" Functionality" group could probably be replaced by one function.

    Anyway, keep it up and keep optimizing!

  • Recently I was thinking that would be great if we could "pick object" in functions by selecting objects.

    On sprite X=100 -> Call function "sprite" (Sprite.UID, "some other parameters")

    +On function "sprite"

    +Sprite.UID = function.param(0) -> Set Sprite X to function.param(1)

    and then you could only

    On sprite X=100 -> Call function "spriteX" ("some parameters") - pick object dialog - select sprite

    +On function "spriteX" -> Set Sprite X to function.param(0) (while sprite being already picked)

    this could save a lot of events xD

  • Thank you!