shinkan's Forum Posts

  • One sprite, mouse object and one event

    +Mouse: Cursor is over "Door"

    -> Door: Set animation to "Open" (play from beginning"

  • That's strange Ashley. I just double checked my project and it always plays the animations as they are - from beginning to the end - with "Mouse is over object". When i move mouse over sprite it starts the animation and plays it once from first frame to the last one (if loop is set to No) and repeats entire animation sequence if loop is set to Yes.

    Never had that situation with "Mouse is over object" and rewinding the animation back to the first frame.

  • Yeah, I'm always using "Set animation to "animation name" (play from beginning)" for sprites with only one animation and as far as I remember "Start animation from beginning" works only after you have stoped animation in events - but can be wrong.

  • Instead of "Start animation from beginning" did you try "Set animation to "effectAnim" (play from beginning)" on effect sprite.

  • hard to say, could you post your project file? be easier to help

  • It should work - did example of that but only with 12 frames sprite.

    btw i think 140 frames for a sprite animation is abit to many:)

    pop up message saying "Welcome this is Construct 2 work in prorgress release, please be patient" for everyone who still complain about lack of some features.

  • I usually sets up a global variable called "Pause"

    + Cursor: [negated] Cursor: Is on-screen

    -> System: Set global variable 'Pause' to 1

    and then if Pause = 1 you can disable player input, set time scale = 0 or other things like that.

  • i'm always using same method as Steven

    ie.

    + MouseKeyboard: Key Space is down
    -> Sprite: Add 1 to 'do_stuff'
    
    + Sprite: Value 'do_stuff' Equal to 0
    -> "do something"
    + Sprite: Value 'do_stuff' Equal to 1
    -> "do something else"
    + Sprite: Value 'do_stuff' Equal to 2
    -> Sprite: Set 'do_stuff' to 0

    It makes some kind of a loop :)

  • what do you mean "dissapear from the layout"? just tested your file and nothing dissapear from the layout.

    and why did you set

    +System: Every thick

        -> Keyboard: On Up Arrow pressed....

    ?

  • After a day in r54 it looks fine, but to be sure i'll test it some more on weekend and let you know if it better.

  • Oh I see. Thanks for that info.

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  • Not sure if it's a bug, because I don't know exactly how C2 sets UID for sprites - but it looks like one.

    Have two same sprite instances, text object set to show UID and mouse object.

    In layout preview it shows my UIDs as 5 and 6 of that sprite but after exporting my project it shows as 10 and 11.

  • 1. Zoom.

    Could be more uniform: 100%,125%,150%...

    now is more like: 100%, 110%, 121%, 133% - using mouse scroll

    And it's impossible to set ie. 200% zoom.

    2. Point sampling in the layout editor.

    <img src="http://dl.dropbox.com/u/34375299/layout.png" border="0" />

    Print screen from layout editor at 560% zoom.

    Besides marked spots there's also blue fringe in the door frame between light grey and dark grey - blue is the color of the background behind the door.

    It's really annoying to place sprites in correct places on 1920x1080 monitor resolution with 500% zoom while your project is 320x240 and your sprites are max 20x20 pixels size

    3. Keyboard shortcut to switch between layout editor and event sheet editor for current layout.

    You can press RMB and select "Edit event sheet" from context menu in layout editor, and it's nice but there's no way to go back from event sheet to editor quickly.

    4. Objects list while ading new event

    In the Event sheets when you click add new event it displays the list of all the objects in the project - it's handy when you editing independent event sheet to be included to specific layout.

    But while working on a Layout with it's own event sheet and have only 5 objects on that layout I think the list should be shortened to show that 5 objects only (5 object mean 5 sprites + all other system objects like Mouse, Keyboard etc). Again, it's annoying trying to find one specific object placed on current layout on the list, when you have 50+ object shown from entire project not related to that layout.

  • Wondering why there's no buttons for next/previous tutorials page. You can choose between Newest or Top Rated but they do not show all of the submited tutorials.