shinkan's Forum Posts

  • I'm sorry :/

    I've asked about that couple of times now. There a Rojo's example using his Canvas plugin, but it's not perfect.

  • It looks like simple sprites od Tilebgs with lower opacity. Nothing realtime/dynamic in this trailer.

  • It's kinda strange.

    I have 5 drives C, D, E, F, G

    When I put *.capx file in the root folder on any drive and run it, C2 will crash instantly - except of drive G.

    To make it run properly I have to move that file inside to any directory on that drive.

    It happens to all capx files and from some time now (not only in R102) - I have deleted so many test files because I though files get corrupted on save.

    Any ideas? and why it works fine only on G drive?!

    Win 7 64 - C2 R102

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  • Blur Horizontal and Blur Vertical are gaussian blurs.

    Yes and no. Adding Blur Horizontal and Blur Vertical makes overall blur looks wrong on the corners of sprite.

  • IEWebGL is a plugin for Microsoft Internet Explorer web browser, that adds support for WebGL - modern web 3D graphics standard.

    http://iewebgl.com/Default.aspx

    Maybe someone find it useful

  • Well it's not rounding anything. At 100% zoom, sprite position was always whole number without decimals. Decimals showed up when zoom is bigger then 100%. Same with size, but it gets decimals all the time.

  • You can't simple make a event sheet, calling it by "Shared Global Variables", with all yours global and import then on every "Stage Event Sheets"? I do this way and never worried about. ^^

    If you made event sheet filled with global variables only, You don't have to include it to any event sheets at all.

    Global variables are global ;)

  • add 0.1 to variable ;)

  • I'm really glad they did that. Sorry for saying this, but this will stop all that crap coming in.

  • egions - self-explanatory. They would use conditions that check for any objects or specific ones: on entered region, on left region, is in region, compare number of objects in a region.

    This can be easily done with one TiledBG with one text variable

    imple graphic objects, like a line, a circle and a rectangle. It would be great if they could detect collisions with objects

    Same here, Sprite - draw line, circle or rectangle ;P

    for the rest of them, they are really nice suggestion.

  • easiest way for doing that - not best anyway - would be to set

    Global number "cursor" to 0 (not text)

    Mouse: On Right button Clicked -> Add 1 to "cursor"

    cursor = 1 -> set cursor to Crosshair

    cursor = 2 -> set cursor to Hand

    cursor = 3 -> set cursor to Normal

    or maybe you need that cursor variable to be text for something else?

  • he characters in post above are fictitious and any resemblance to persons living or dead is purely coincidental

  • If that's for the menu, which is available on every level of your game You could try making it using global object (set them up on one layout and they will show up on every other layout) and one common, included event sheet.

  • It's a nice example, but it's not "real" slicing or anything close to it.