There is many ways to achieve that.
You could even try easetween - it's really nice and easy to use
http://www.scirra.com/forum/behavior-easetween_topic53288.html
or simple lerp(Start.X, Finish.X, some time)
Loading/start/option screen is awesome. And I like your pixel style.
Gameplay... well I wait for some improvements ;)
haha, should I be scared? ;P
Are you using any sprite detector to move around?
It might be due to your internet connection. Before I moved to different house I had a broadband and never seen that error. Now i'm on the mobile internet only and usually see that every 2nd - 3rd post I'm trying to make.
as Wastrel said - copying everything you wrote before pressing "Post Replay" it's a very good practice. Been doing that for a while now.
and one more
http://www.catalinzima.com/2010/07/my-technique-for-the-shader-based-dynamic-2d-shadows/
I found this video
[TUBE]http://www.youtube.com/watch?v=fsbECSpwtig&feature=related[/TUBE]
and here is a *.fx
uniform vec2 lightpos; uniform vec3 lightColor; uniform float screenHeight; uniform vec3 lightAttenuation; uniform float radius; uniform sampler2D texture; void main() { vec2 pixel=gl_FragCoord.xy; pixel.y=screenHeight-pixel.y; vec2 aux=lightpos-pixel; float distance=length(aux); float attenuation=1.0/(lightAttenuation.x+lightAttenuation.y*distance+lightAttenuation.z*distance*distance); vec4 color=vec4(attenuation,attenuation,attenuation,1.0)*vec4(lightColor,1.0); gl_FragColor = color;//*texture2D(texture,gl_TexCoord[0].st); }
maybe someone will find it useful and do something with that
Have fun :)
distance(bar.X, bar.Y, sphere.X, sphere.Y) - yes, from the origin point
but you modified it as you want
distance(bar.X, bar.Y-(bar.Height/2), sphere.X, sphere.Y) - this will check between sphere origin point and bar top center.
what about checking distance between bar and sphere?
distance(bar.X, bar.Y, sphere.X, sphere.Y) < 100 -> change color
You serious?, How did you wrote expressions before?
It's a list of system expressions
http://www.scirra.com/manual/126/system-expressions
Great news. Thanks Ashley
If I may ask, what kind of 80 frames long animation you have there?
Maybe there is a way to recreate that in event? having many objects with 80+ animation frames could really lower your game frame rate.
It's quite unique bug :D
It happens to me today again while two instances of C2 was opened, and again after restart when CC and C2 was opened.
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They've been possible but there is no plugin to make it simple. Here is a way to implement it using the canvas object to draw the shadows. http://dl.dropbox.com/u/5426011/examples14/shadow_cast.capx
They've been possible but there is no plugin to make it simple.
Here is a way to implement it using the canvas object to draw the shadows.
http://dl.dropbox.com/u/5426011/examples14/shadow_cast.capx
Rory that's nice and simple walkaround - done something similar already.
But it's not a dynamic shadow,and won't work with round objects.