shinkan's Forum Posts

  • Yes and no.

    I've tried that already. It's indeed making the same distance to every direction, but target movement is very rough.

  • http://dl.dropbox.com/u/34375299/Construct%202/bugs%20and%20fixes/bowhunter.capx

    something like this? If I understood that correctly

    (I've removed your bg object to make file smaller, sorry ^^)

  • I'm having some difficulties with setting this up...

    I have two sprites - center (grey box) and target (red box)

    target is moving with simple events using WSAD keys (no behaviors)

    center is always lerping to target.XY and anglelerping to target.XY

    speed of both lerps is based on distance(center.XY,target.XY)

    It's fine in the way it works, but I don't like it when it comes to corners.

    <img src="http://dl.dropbox.com/u/34375299/Construct%202/bugs%20and%20fixes/move%20around%20circle2.jpg" border="0" />

    here distance A is always the same, so center is lerping to target with the same speed

    <img src="http://dl.dropbox.com/u/34375299/Construct%202/bugs%20and%20fixes/move%20around%20circle3.jpg" border="0" />

    but here distance B ? A and when target is in that area center speed's up and all other things I have looks "boosted".

    My question is, how can I limit target distance to move only within green circle and only on the edge of that circle (blue stroke) using WSAD keys.

  • There is something strange about spawning sprites.

    Player_Ship is spawning 4 object in total - 2 different and 2 same with different instance name variable.

    Every object is spawn on a specific image point.

    When you run project it look like one of the Player_Ship_Engine_Side object (the one one left wing) is flickering and there is one more extra object on Back_Engine, flickering as well.

    Same thing happens when you switch object spawn to system create or when you change image points from names to numbers

    I found the way to fix that by simply moving event 2 below event 3 so it spawns Engine_Back first and after that Laser_Light and Engine_Sides.

    I'm using r103 on win 64, here's the file: spawn issue.capx

  • Looks great, but there's one thing I do not like and I need to say this ;P

    All characters look very weird/strange/wrong...

    You have lovely looking background (which kinda breaks my knowledge about one point perspective ;)) but it's fine for a game.

    But these skeletons and hero, looks really wrong - like they were laying and sliding on the floor. You could try to make them fit little bit better to overall perspective :)

    anyway it's just me... good stuff, keep it going.

  • something like this change size ?

    use left and right mouse buttons to scale up/down

  • I think that forum is going to explode really soon.

    All that things Animmaniac is planning to release...

  • I can't open your project cause you are using third party plugins.

  • No, but you can set

    System: Scroll to Player.X, Player.Y whenever you want.

  • Wastrel sorry ;)

  • Still hard to say. I've noticed something else.

    While C2 is open run photoshop and modify sprite frame (from animation folder of project). When You finish save and overwrite image.

    Back in C2 in layout sprite will still have original image. Double click/edit animation to go to Edit Image window. Here sprite has already modified texture from PS.

    And now two things happening for me.

    1. Usually when you close Edit Image sprite in layout will still have original texture (not the same as in edit image) - You have to go back to Edit Image and reload image file for that frame. Now sprite is the same in Edit Image and layout.

    C2 saves and close properly.

    2. However sometimes - very rarely, when you close Edit Image sprite in layout is automatically changing texture to one from PS (so you don't have to go back to Edit Image and reload texture) and then C2 will save project but won't close (task manager killing time).

    It happens first time I run R103, and again some time later.

    Did try to reproduce it, making all kind of crazy thing with C2 and PS but no luck.

    It probably won't help solving that bug, but maybe someone else have similar experiences :/

    Edit: sh*t, wrong post <img src="smileys/smiley32.gif" border="0" align="middle">

    it goes to this problem -> construct2 not closing

  • http://dl.dropbox.com/u/34375299/Construct%202/menuIssue.capx

    I improved it a bit, but there are still many things to do to make it more smoother, and use less frames :)

  • Ashley - it's fixed in R103. Works fine from any drive now.

  • X position

    Sprite: Set X to lerp(Sprite.X, 150,speed*dt) - will move Sprite 100 pixel horizontaly by "speed*dt" (speed is basically how fast - 2*dt, 10*dt)

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  • Yes, unfortunately there's no way to set parallax or scroll desired layer.

    If your setting screen is made of sprites only You could put them all into one family object. Then you can slide/scale/move them as you like.