Sangeeth777's Forum Posts

  • Hi,

    Please hep us with our project, I tried the suggestions from Julien (Scirra Ltd) but its not working

    Julien was an great help till now.

    Problem no.1:- I am making a Android and IOS Platformer game in landscape mode and i have a problem with the resolutions.

    My initial resolution (Viewport size) is 854 x 480 (i.e the Aspect ratio is 16:9). it works perfect perfect on Iphone 6, 7, 8 but it does not looks perfect on Ipad, & Iphone X.

    I tried many different ways of fullscreen mode and etc. and none seems to work perfectly for all devices.

    Please help me to make my project work on all multiple resolutions devices (i.e. IphoneX, Ipad, Iphone 5s, Iphone 6, Iphone 6Plus, & all IOS devices & All Size Android Devices).

    Problem no.2:- In my project the Audio events work perfectly, the Audio gets turned off & on by the btnMusic (sprite object), but there is an issue that when i turn the Audio to off, and when the player gets destroyed and when the game gets load from the checkpoint the audio gets started automatically its not saving the audio data,

    If you will provide us an solution so we can end our project, since we are waiting for these two solutions, I hope you will reply soon.

    Thanks

  • Hey, We have made 2 levels of our game in the 3rd level we wanted to do something like this ..... (https://drive.google.com/open?id=13VSLHA88_zOYS9RYie_aU8Xri0HMMvXS) (please view the link). We saw many youtube tutorial

    1. youtube.com/watch

    We are still not getting the solution on how to do it.

  • you did the "compare two values" event false. the think you did is "greater or equal". change it to "less or equal"

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  • You can toggle it off with a variable.

    Create the bullets with condition (if variable =1)

    If bullet collides with object set variable to 0. First event is now locked out.

  • How To Spwan An Object With Certain Limit