Multiple Screen Sizes Devices & Music Data Storage.

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A futuristic device, can be used as radarscreen, optionscreen, infodisplay, research device, ...
  • Hi,

    Please hep us with our project, I tried the suggestions from Julien (Scirra Ltd) but its not working

    Julien was an great help till now.

    Problem no.1:- I am making a Android and IOS Platformer game in landscape mode and i have a problem with the resolutions.

    My initial resolution (Viewport size) is 854 x 480 (i.e the Aspect ratio is 16:9). it works perfect perfect on Iphone 6, 7, 8 but it does not looks perfect on Ipad, & Iphone X.

    I tried many different ways of fullscreen mode and etc. and none seems to work perfectly for all devices.

    Please help me to make my project work on all multiple resolutions devices (i.e. IphoneX, Ipad, Iphone 5s, Iphone 6, Iphone 6Plus, & all IOS devices & All Size Android Devices).

    Problem no.2:- In my project the Audio events work perfectly, the Audio gets turned off & on by the btnMusic (sprite object), but there is an issue that when i turn the Audio to off, and when the player gets destroyed and when the game gets load from the checkpoint the audio gets started automatically its not saving the audio data,

    If you will provide us an solution so we can end our project, since we are waiting for these two solutions, I hope you will reply soon.

    Thanks

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