Sangeeth777's Forum Posts

  • Hello,

    I am developing an shooting game from the view of an helicopter in top down perspective manner.

    But i am facing a problem in my project is that when i shoot bullets, the bullet are not moving in an top down approach manner i tried to figure out many options but nothing seemed to worked.

    Can anyone please help me out how could i get this top down perspective for bullets.

    I want to bullet to move something like in the Gif attached.

  • Can we develop an multiplayer game in Construct 3 with more than 2players.

    Please anyone can help me out on this with an example for more than 2players.

  • randomly

    can i get this capx file, i can't find the file that you have attached since it has been removed.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Problem description

    Cutout Android device (i.e Notch Android Devices) is showing black bars near the Notch Area of the device.

    In Construct3 r134 or below versions.

    Observed Device :- Vivo 1815, One Plus 6T and all Cutout devices.

    Build Options :- In C3 build project with option Cordova or Debug APK or Signed APK.

    I had this problem with IOS devices too but solved it with editing the C2runtime.js file, if anyone has an solution for this please let me know how would i make my project to fullscreen in all Cutout devices (i.e. Notch devices).

    I am attaching a screenshot of the issue i am facing with.

  • You do not have permission to view this post

  • hey Maverick1912,

    I am facing this problem on loader layout too.

    It fills the whole screen in other Android devices without Notch.

    But in Cutout (i.e. Notch ) screen android devices it shows black bars in the Notch Area (i.e Cutout Area)

    Searched for this issue :- (https://developer.android.com/guide/topics/display-cutout/)

    I just wanted to edit the styles.xml file with :

    <style name="ActivityTheme"> <item name="android:windowLayoutInDisplayCutoutMode"> shortEdges </item> </style>

    But i didn't get the styles.xml file in Construct3 exported project in Android Studio option or Cordova option.

    Please do help me out if anyone knows where would i get the styles.xml to edit it with the above code.

  • Problem description

    Cutout Android device (i.e Notch Android Devices) is showing black bars near the Notch Area of the device.

    In Construct3 r134 or below versions.

    Observed Device :- Vivo 1815, One Plus 6T and all Cutout devices.

    Build Options :- In C3 build project with option Cordova or Debug APK or Signed APK.

    I had this problem with IOS devices too but solved it with editing the C2runtime.js file, if anyone has an solution for this please let me know how would i make my project to fullscreen in all Cutout devices (i.e. Notch devices).

    I am attaching a screenshot of the issue i am facing with.

  • BUGStudio

    I tried inserting this line of code and checked it on real devices it does show black bars on the devices, Please do help me out to solve this issue.

    If you need any charges i am ready to pay you.

    Kind regards,

    Bryan

  • BUGStudio

    what is the aspect ratio and viewport size have you used in your project.

  • BUGStudio

    Thanks for the reply,

    Should i copy and paste your code as it is or need to make some changes in the code you have given above.

    This is what i get when i insert your code in the simulator and on my iPhone X,

  • BUGStudio

    Hey,

    In Xcode, I Opened the C2runtime.js file  and change the Line starts as “this.isiPhoneX = this.isiPhone & & " as per you said to this :-

    this.isiPhoneX = this.isiPhone && screenWidth === 1125 || screenWidth === 750 || screenWidth = = 828 || screenWidth = = = 1125 || screenWidth = = = 1242 && screenHeight = = = 2436 || screenHeight = = = 1624 || screenHeight = = = = 2436 | screenHeight = = = = 1792| screenHeight = = = = 2688; | slightly unpleasant test for iPhone x

    (But there is nothing displaying in the simulator on all IOS devices but full black screen appears and the game doesn’t run.)

    So I tried to change the line with this :-

    this.isiPhoneX = this.isiPhone && screenWidth === 1125 && screenHeight === 2436 || screenWidth === 750; screenHeight === 1624 || screenWidth === 828; screenHeight === 2436; screenWidth === 1125 && screenHeight === 1792; screenWidth === 1242 && screenHeight === 2688; // slightly unpleasant test for iPhoneX

    (There is no change the device seems to show black bars on the right side of it.)

    And by applying iPhone XR screen resolution :-

    this.isiPhoneX = this.isiPhone && screenWidth === 1792 && screenHeight === 828; // slightly unpleasant test for iPhone X

    (shows black bar on the right side of the device).

    Please help me out of this issue.

  • BUGStudio

    Thanks for your reply,

    Opened the c2runtime.js file in Xcode but there are no such line " this.isiPhoneX = this.isiPhone & & " in the c2runtime.js file, please help me out.

  • Problem description :-

    Construct 3 r128

    iPhone XR & iPhone XS MAX

    Showing black bars on its sides on landscape mode.

    In my project with a Viewport Size :- 960*640 & Aspect Ratio :- 3:2, when i build the project into Landscape mode it shows black bars on iPhone XR & iPhone XS MAX,

    But when i build it into Portrait mode it seems to show no black bars on iPhone XR & iPhone XS MAX (i.e. when i change the Device Orientation in Xcode settings to Portrait & Landscape and build it, the device in the Xcode simulator displays with no black bars) so it means portrait mode is working fine in construct and landscape mode faces some issues.

    Kindly help me out on this issue.

  • Hi everyone, I am looking for someone who can help us to solve the issues in our project.

    What is expected:

    Ability to read existing code

    Has solid grip over programming

    Knows ins and outs of Construct 3

    Problem no.1 :- The project to work on Multiple Screen Size Devices (i.e. Iphone X, Ipad, & All IOS Devices & All size Android Devices)

    Problem no.2 :- Audio Issues, In my project when the player gets destroyed and when the game loads from the checkpoint, the audio data doesn't gets stored. To solve the audio issues

    If you can help us to solve the problem, you will be definitely paid through Paypal.

    PM me or mail me at :- guettabryan1ccp@gmail.com

    skype me at :- guettabryan1

  • Actually figured it out. Thanks!

    How did u figured it out Can u please help us.

    Problem :- I am making a Android and IOS Platformer game in landscape mode and i have a problem with the resolutions.

    My initial resolution (Viewport size) is 854 x 480 (i.e the Aspect ratio is 16:9). and the layout size is (25,000 X 480, 27500 X 480 and so on..)

    I tried many different ways of fullscreen mode and etc. and none seems to work perfectly for all devices.

    Please help me to make my project work on all multiple screen size devices (i.e. IphoneX, Ipad, Iphone 5s, Iphone 6, Iphone 6Plus, & all IOS devices & All Size Android Devices).