Rory's Forum Posts

  • I didn't tell my little cousin that I made the game, I let him play it and he kept asking if he could play it on my iPhone after that!

    :) made my day

  • I thought you were about to criticize Newgrounds for losing its focus on gaming.

    Hahaha! Misleading title :)

    Thanks for using My irrational fear of Unicorns as an example!

  • I am very impressed by the art style, I especially liked the guy with the red nose.

    I really hope the best for this :)

  • No it's not possible.

    I've tried rotating them xD they just don't render that way I guess, a limitation as for now.

  • Also to add on, a smarter solution to making the object follow the player would be to use the pin behavior on the item object, on pressing space when objects are colliding move it to the player and pin it once. No need to do it every tick :) hope this is useful to you!

  • Right after 11 happens, Construct detects that 12 is true because you just made equipped = true.

    C2 works in that order, you solution might be in adding an Else before 12.

  • Hi, what about giving the sound a tag like "enemysound" and before playing the sound, add a condition to check if that sound is already playing? :)

    For the 2nd question, for each should be working, I'm on my phone now so I can't view you capx, but the problem may lie in some other conditions.

    The last question, it depends on your final export format. For most exports, I think C2 automatically removes the irrevelavnt and unneeded formats on export.

  • Wow, you seem to be making very good progress. I kind of have up on the idea of a photon/c2 plugin, but I guess there's hope afterall!

  • Try now! It was taking a little while to upload from dropbox.

    Whiteclaws Combos are basically just not ending your hitting enemy streak, sometimes enemies are behind obstacles, Kuno can tumble and keep enemies infront of her for a long time, she can reach the highest combos, but the problem comes only when enemies are far away you can use Cybo to attack behind that. Right now, some balancing is definitely needed though :) I easily got to 800+ combo with Cybo.

  • Updated the game with music, for some reason, I had them toggled to disabled :)

  • Looking really good :)

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  • Dave Hailwood Wow, thats great to hear. Good luck with your ventures with C2 and iOS! It works well on my iPhone 5 safari too, but with the added hardware acceleration from CocoonJS, it doesn't get the frequent jerking and lag :) I'll definitely have to test it on iPhone 4 and below though.

    I'm glad that the unicorn game humoured you enough to win you over! Hahaha

  • Dave Hailwood Ah, it's not configured to work well on iPad 3s yet! It's designed for iPhone 5 resolution atm. Will make it work on all resolutions before a first release :) Thanks for the nice comments! The freezes probably won't occur once it's been wrapped up in CocoonJS, maybe I can contact you to test it on iPad 3 for me before releasing.

    Whiteclaws I just realized, for some weird reason, the music isn't playing! Thanks for the comments! About the game being slow paced.. hmm, maybe with more enemies and faster speed progression, I could speed it up! Thanks!

    Definitely enemy collisions need to be improved and sometimes things happen that don't make sense. I believe in this build, Cybo loses HP when his combo ends.

  • Any news on if the Socket.io behavior for the official releases will have these features in future though?

    Thanks for this plugin!

  • Hey everyone,

    I'm here to announce a game I've worked on for awhile now, something for the iOS (and hopefully Android). You may know me from my previous work on the Scirra Arcade - "My Irrational Fear of Unicorns".

    I have a kinky obsession with weird titles I'm afraid, so this game is titled..

    <img src="http://i.imgur.com/EkeZx2C.png" border="0">

    <img src="http://i.imgur.com/AColmkA.png" border="0">

    To introduce the game, here's a brief description,

    o Go Monkey Squad is a 2D Endless Run & Shoot game made for the iOS and touch screen devices. You play as four monkeys which you can switch between, each with unique powers and fighting styles. Rico the Ricochet bullet monkey, Kuno the Katana wielding female fighter, Malfozzo the level 9001 wizard and Cybo the monkey who can shoot lasers from his cyborg arms. Stringing together large combos is the goal of the game. Keep on playing to earn Bananas to unlock new hats which each give your monkey different bonuses and abilities.

    Some things to note, the game is highly inspired by the success of the game "Punch Quest" by Rocket Cat games, and it is still under heavy development. So the shops are only working for Rico, and the game is obviously still too buggy for the iOS release, but I hope to get some good feedback here.

    Take note, I've enabled keyboard controls for jump, so you can try that out. Also there are only two kinds of stages done at the moment.

    No. 1 - 5 on your keyboards are cheat functions for testing purposes!

    1 - Rico gets Max HP

    2 - Kuno gets Max HP / Unlocks

    3 - Malfozzo gets Max HP / Unlocks

    4 - Cybo gets MaxHP / Unlocks

    5 - Gains 300 XP and Levels up

    <font size="4">Click HERE to play Go Go Monkey Squad (Test Edition)</font>

    A big thanks to Scirra and CocoonJS for the great softwares that are making this game possible.