Roccinio's Forum Posts

  • anyone ? any thoughts ?

  • are you using pixel rounding to "on" ?

    if yes that is your problem since spriter tweens sub pixel and pixel rounding only in integer

  • asus t100

    best bang for your buck and you can actually use construct in there to change things on the go

  • as the title suggests does anyone know why when i import a PNG as a sprite 1 every approx 10 png's when point is enabled gets distorted (loses detail)?

    of course when i switch to linear it becomes perfect again.

    but my question is why not all PNG's behave the same way when imported with the same settings.for me at this point its random.i haven't been able to track down a pattern .

    what am i missing?

    https://www.dropbox.com/s/lqg1kao7s97o6 ... .28.20.png

    https://www.dropbox.com/s/ebdrhfqscieh1 ... .28.39.png

    zoom in and see the difference.

    one is not affected and the other is (web)

  • it has to do with the way you design the outlines in photoshop or the color pallet that you use vs your backdrops.

    very small lines and excessive detail don't work well with real time tweening or 2d animation in general.

    this is a very big topic and i do not know how experienced of a graphic artist you are but in general,

    creating games in a high level (not flappy bird) creates huge conflicts between technologies and you have to adapt in each and every new challenge that comes ahead.

  • cocconjs do not support layout by layout loading.this means that the second you fire up your game it loads all assets (from all levels even if you do not use most of them for the first one) to memory and most cell phones with less ram than 1gb are having a really difficult time loading a game like that.

    so your problem lies with your assets.

    use tilemaps

    make smaller pngs in size

    repeat assets

    READ ASHLEYS TUTORIAL ABOUT PERFORMANCE!

  • go to youtube and find brashmonkey channel.there he has all the tutorials for you to get started.after you study them and you get stuck i will try to help you out

  • the solution to your problem is to use spriter's plugin for construct.

    what it does is that it uses only one set of png's per character and regardless how many animations you have for him ,it just takes the same ones and tweens them in real time during runtime. it is also A LOT smoother than using traditional png's for animation and you can speed it up or slow it down in your code.

    p.s just dont use tilemaps for your game if you use the spriter plugin..... !#!$@%%^&%^&%^&*$Q@#

  • sqiddster

    thank you buddy!

    that is a perfect example why i am ranting ,

    tiny little things that are left behind for every new thing that is added to c2 that eventually add up and starts to cause unexpected trouble when you least expect it.

  • Ashley

    maybe i haven't phrased my question correctly because that was not the answer i was expecting.let me try to be a little more clear.and what i am about to say comes from my heart with the best intentions.

    after some months using construct i have come to the conclusion that there is no specific company strategy on where you want to go with your product.

    what i mean is that you add tremendous features at a rapid pace but without thinking the consequences in the long run .

    you added tilemap support .i had to dig into the forums to learn everything about seams and sub pixel rendering after spending some time scratching my head if i am incompetent in creating correct tilemap sets .i had no warning about that anywhere for a manual post to a blog post.

    we have spriter. i believe that you are involved as well in the plugin development.i spend a lot of time to create animations that i will soon reveal and i believe they are top notch only to learn that is either this or that.

    see where i am going?

    you have to pick what things are the most important make them work 1000% and then move on to something else without promising the world and in the end of the day you leave behind heartbroken customers.

    i will talk specifically about spriter since i firmly believe is a game changer for both of you , as i will try to explain .

    the animation quality ,the fact that it only needs one set of png's for a thousand animations and the easiness to import to c2 makes it an invaluable ally to create games that stand out.

    work together ,bundle your two software's as one (or with an exclusive plugin like wii u at an added price ) make it work 100% with all features like tilemaps and advertise it as a complete solution.

    i had no warning about these conflicting situations.

    right now many customers are under the impression that c2 works with everything (if it a marketing plan then kudos to you) fom cocconjs, to crosswalk, to spriter to node webkit etc etc and this is partially true. it works until you start reading the hundreds of post trying to find a viable solution to their problem.

    i am not saying that you are responsible for 3rd party support but right now they create more problems than they solve .

    soon you'll be ready to implement multiplayer. will it work with mobile? with steam? with crosswalk? with wii-u?

    if yes , will ludei support it? maybe intelrobert? or it will only work on browsers?

    i kinda know the answer since i have read your posts and my question is , is it worth your time developing it or you should spend that time in securing partnerships with other software developers or writing your own mobile exporter so later on since you have full control over it, add mulltiplayer ?.

    i am grateful that you gave me the opportunity to create games , but the deeper i get into game development and the bigger the project becomes the more frustrations i encounter not regarding designing my game which i expected day one to be difficult but from behind the scenes tech that does not work as promised .

  • Ashley

    what happens to people that use spriter for their animations?

    if you use pixel rounding to "on" you fix the seams problem but scml files become weird and jerky since it tweens sub pixel.

    are you aware of this problem?

  • joelbelo

    yes it does

    and crosswalk as well

  • C-7

    thank you for your explanation.

    but if don't use it then sometimes a small line appears between my tilemaps during run-time.

    so on fixes tilemaps and kills spriter animations and off works the otherway around.

    any suggestions on how to solve this?

  • why when using "pixel rounding on" my spriter animations during runtime, freak out and act weird?

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  • DUTOIT

    you are probably right.

    p.s super cute baby you got there!