RBuster's Forum Posts

  • Hi R0J0hound

    Sometimes only. Most often 30 or 31. I tried to put the value directly instead of variable and the same thing happens.

  • I intend to create 32 (numberBlocks) instances of a sprite with random frames, but sometimes are created 29, 30, 31instances. The rest of the script is okay.

    I have attached a print below. What could be wrong? Thanks.

    imgur

  • Hi everybody,

    The game was accepted by iTunes Connect.

    I asked friends to test because I do not have an iPhone (android only) and I also was unable to simulate the app on my Mac. The game for Android was all right, but what was generated for iOS had some glitches that I still do not know how to solve .

    • Who tested said that the screen was not in landscape mode, even though I have defined this in C2 and also in the settings of Intel XDK.
    • The advertising of admob not appeared, ie the plugin did not work.
    • Once installed the intel's icon appears on the desktop instead the game's icon.

    If anyone knows how to solve the orientation issue and the problem of admob plugin, please tell me what to do.

    If anyone can test / play, the link is: https://itunes.apple.com/us/app/battles ... ?ls=1&mt=8

    The same game in Play Store: https://play.google.com/store/apps/deta ... battleship

    It is an educational game for kids to learn multiplication tables. I am grateful for any help.

  • Hi TheWyrm

    Not yet. Only in games for web.

  • Thank you, rexrainbow

    This plugin (and many others that you already created) saved me.

  • R0J0hound: Sorry to reopen a very old thread, but I needed this solution. First of all, I wanted to thank you for sharing the file. I study it and adapted to my needs. I wonder if there is a way to put a list of words in the text object that will stay with the same color and if I can define a group of characters instead of using words. Thanks again.

    Obs.: Please disregard this post. I found a simple solution (rexrainbow plugin = http://www.scirra.com/forum/plugin-tag-text_topic82573.html) that attended me very well. Sorry for the inconvenience.

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  • RenatoB I would be interested to hear your experiences since I see a forum thread specifically about iOS.

    Hi TheWyrm

    My pleasure. I'm still solving the problem of application that was generated on the Intel XDK. I'll wait for the conclusion and return then with more informations.

  • clockworkmonster

    Sure. I intend to create a walkthrough or tutorial. I just want to fix the problem before and maybe add something more if needed.

  • clockworkmonster

    Sorry for delay. Something is wrong with my app and I'm trying to get support with Intel XDK team. I can't open the app in the iPhone and, in the emulator of intel xdk, occurs something wrong with the game and I don't know why.

    All apps that I builded for Android using the Intel XDK works very well, including the apks with admob.

    Once I get an answer from support and fix what is wrong, I will return to put my final impression on my experience with intel XDK for iOS.

  • cranberrygame

    Excuse me. I did not know the plugin was being sold. Maybe I have not understood anything. Actually just wanted to test the Ejecta and also test it with Admob. Until now I only used Intel XDK. I think the right now is to do some tests with Ejecta to see how it works and then about Admob. Thanks and sorry for taking your time.

  • henriquesv

    Send me PM including your email, I'll send you Ejecta Admob freely.

    Then admob works on Ejecta

    Thanks

    ashwin2000

    Thanks

    cranberrygame

    Now it's me that don't catch your point. You send a Ejecta Admob (plugin?) freely to Henrique, right?

    I would like to use Ejecta with Admob, too. Is the same solution, isn't?

    Sorry (in advance) if I understood something wrong.

  • cranberrygame

    I can use admob in iOS, right? I think that I've to use the same plugin that you indicated to Henrique.

  • RenatoB

    I don't catch your point.

    Which do you want to use, ejecta? or xdk? when build ios app?

    Ejecta

  • RenatoB

    Do you want to use Ejecta? right?

    Ejecta is not XDK

    Ejecta is on Xcode (ios).

    If you want to know more ejecta c2 plugin, reply

    Hi cranberrygame

    I know. I intend to use Ejecta to create apps for iPhone. Until now I just created apps for android. I appreciate if you can give me some tips. Like I said before, I'll follow the Ashley's tutorial about Ejecta.

  • henriquesv

    Try this version

    https://github.com/finscn/Ejecta/tree/adb15f017fa4c9705f39e5f3928479558a0617ea (Commits on Aug 21, 2014)

    And let me know the result

    Thanks

    Hi cranberrygame

    I'll try use to use Ejecta to compare with Intel XDK process. I use Admob plugin installed in the C2. This plugin in github is for C2 or for Xcode? Could you give me some instructions of where to place de folder and how to setup, please? I intend to follow the Ashley's tutorial. Thanks.