Everyone is so mournful in the CC forums. For the record I read new postings in the CC section just as often as the C2 section if anyone thinks they go unread. Unfortunately I usually only reply after implementing a solution that works.
Anyway,
RandomDood in C2 two objects that are touching but not overlapping count as an overlap. So when the the sprite is 32x32 other sprites in all 8 directions are overlapping. With 16x32 others above and below will overlap, and with 32x16 only horizontal will overlap.
When converting from C2 to CC or vise versa the subtle differences can pose a problem so I usually try to understand what one is doing an then implement it from scratch into the other.
I need to get to sleep now, but I'll try to wip up an example in CC tomorrow.