PudgyPlatypus's Forum Posts

  • Joben Looking really great so far! I'm glad you made the Super Platformer graphics into your own style which shows the investment into it. Keep at it!

  • Another real simple type that I learned a lot from making was a "clicker" game. I have a template on the Scirra store but I think it is really simple to get started on your own without it. Those games may not be your cup of tea but they make you get real good at:

    • Using plugins (RexRainbow Date/Time plugins for sure)
    • Dealing with SAVING data whether it be in Localstorage or on a server
    • Retrieving saved data (and parsing it if needed)
    • But simple enough to not have to have a lot of art to get started

    Just a suggestion and good luck on your learning, make sure to have fun!

  • Been having fun with the Kingdom assets and trying to get a water reflection effect (thanks to the awesome Paster plugin)

  • PapitoMyKing With the exception of the multiplayer part of it, it is a relatively simple game to set up. Here is a quick example after like an hour of messing with some of Kenney's assets to work for a ROTMG clone..

  • SoldjahBoy that looks and runs very nice! Good job!

  • > Oh boy, starting over in C2

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    That looks great! Can I ask how you made the damage numbers and falling effect?

    Not exactly sure how they did it, but I think it is just enabling some light physics on the object and then a fade or timer to destroy it. That is how I have set up damage numbers in the last game I was working on.

  • I would love to see that Capx , love your style.

    I would just say not to worry about the paid version issue, just make it very clear it requires the paid version to edit/open it themselves?

  • marquet that looks great!

    Everytime I add something new I break something that was already working...oh well.

    An abandoned Cellular Automata example file I was making, maybe I can just throw it on the Tutorials section and someone else can finish it..

  • Nice start to the idle game genre!

    I'm a bit new to the "idle" and "clicker" genre and totally get why some people don't like them also (especially that one you linked on Kongregate, how the hell did it get so many plays??). Although I did make the Clicker game template on the Scirra store awhile back, I never had really played any which is kind of funny. But anyways, yea the clicker and idle games have took off pretty big (remember these waves die out quick so make sure you get a quality one done before then).

    Just first glance advice for what you got so far:

    1) Maybe a quick skip button for the intro for impatient ADHD people like myself

    2) I never really liked any of the idle games that had numbers with decimals, I always was like..just round! So maybe consider rebalancing the numbers a bit and make them whole?

    3) How are you saving the game right now, is it just Localstorage or savegame state? One thing you might want to look into is saving it into a database. The easiest one right now is Firebase which rexrainbow made a wonderful plugin for. So then you can package up all the stats into some json and send it to firebase and then pull the data when needed, etc. Just a further down the road suggestion, but definitely think about it as you develop because it is a pain to switch how you save data after the fact..I have made that mistake a lot lol.

    Otherwise, keep it up and if you ever need any other help feel free to mention me in your post and I will try my best!

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  • That's a great start

    One suggestion I can see right away is just a simple highlight or something around the character you are currently controlling maybe?

    Keep it up!

  • Working on an IdleRPG game that sort of goes along with my Clicker game template. Using some of the great assets from SparklinLabs.

    https://dl.dropboxusercontent.com/u/968 ... 803%29.mp4

  • > purplemonkey Cool Idea! Would maps be shareable with other players?

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    Thanks! Yup, the plan is to make levels fully shareable if I find time to keep working on this project.

    That looks great purplemonkey , just curious had you looked at options for the shareable side? I had started work on that for my Pixel Golf level maker and was trying Firebase but wasn't sure if you had any other better options for the whole storing and loading files?

  • justifun Thanks for the feedback! All of that is very helpful.

    Yea I had gone back and forth a lot on Interface, I mainly had worked on this on a Mac so the Fonts and interface ran and looked much smoother than the Windows version so I had to go back and tweak it after the fact to try and make them not so different which in turn kind of put some views in an odd limbo. Are there any specifics on the basic interface, the fact that it tries to keep you in one window at all times so there is the whole going back instead of it popping up? Or the Detail view of the asset looking quite different and plain compared to the lists? I'm just trying to see if maybe your views on the interface are similar which would help since I was planning on a lot of that.

    Most of the other ones you point out are actually pretty small changes and also ones that I agree with for sure, so that's good!

    As for the Please Wait dialog, I hadn't realized that (since on the Mac side it works correctly, by showing X out of Y assets imported in the dialog box) until after submitting it which sucks.

    There are some limitations in the software I used to make it in the first place, so a about 6 months ago I was like maybe I should just do this in Construct 2! But I think C2's hugest weak point is "Simple" set up for long lists of things along with better text entry and search support. There are some plugins out there that might help but it seemed like most of them were just missing a couple things that would critical for me to switch over to a more web based version. Anyways, I'm rambling here!

    Thanks again for the feedback and I'm sure I can actually get a lot of those fixed up soon!

    Nick

  • rexrainbow oh no, I wasn't saying your plugins were complicated, just the Firebase API itself. I had worked with it before using just REST url calls but with all the changes to Firebase it seems a bit more complicated now

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