PrinceofMars's Forum Posts

  • I gave it go but no luck if you could take a look and point out where I went wrong

  • hi, I just want a simple line of code that checks which direction an object is moving in and makes it mirrored or unmirrored.

    how can I check for that?

    the object is using the move to behavior by Rex

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  • thanks man worked like a charm

  • I want to know how many objects on my layout are currently playing a specific animation I assume it would be comparing two values but I don't know how to do that

  • I am making a lightgun game and I want to shoot outside the screen to reload. I know you can set the margins of a layout and you can command a mouse to not go past a certain distance but for some reason, my mouse can go off the screen to the left and right but not top and bottom

    my layout is 320,180 and my margin is 500,500

  • I am going to make a small game for the sinden lightgun would it be possible to add a 2nd mouse for two-player

  • https://theprinceofmars.itch.io/pixel-crisis

    I spent months upon months making a 2d version of my favorite Lightgun game by Namco you can play it right now

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  • hi, everyone I wanted to create a gameover were it pauses the game and has a timer.

    So first thing I did was set the time scale to 0, of course, this stops the timer so instead of using a global variable for the time I used an internal variable for the sprite text and tried to set the time scale for the sprite text back to 1.0

    still no luck any help would be appreciated

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  • THANK YOU SO MUCH

  • hi everyone I making a game where you shoot space ships nothing to complex but I want to make it when an enemy space ship is going to shoot it spawns another object an animated countdown timer and when the animation ends the ship will fire like in virtua cop.

    seems simple enough right? so I have the enemy fighter spawn the countdown timer object

    and then set an instance variable in the countdown timer to the enemy ship UID

    I then asked that when the animation on the countdown timer ends if the enemy ship has the same UID as the countdown UID it will fire but it does not seem to work

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  • I am sorry I didn't make that clear at but your comment was useful I didn't know about delta time (my fault for not finished my C2 course before I started work on my game)

  • hi everyone I am making a game where the player with the lowest possible time wins so I want to create a high scoreboard where the lowest time comes at the top of the board but not just that I need to combine multiple variables. since the player's minutes, seconds and milliseconds are all separate global variables.

    see and this is how I programed the time it is super simple every tick add 1 to milliseconds then when it reaches 99 add 1 to seconds and 60 seconds add 1 to minutes

    So I followed the instructions on how to create a scoreboard from a your tube video so this is what I have at the moment but of course, this only uses one global variable I set it to Your_time_minutes which is a global variable for how many minutes the player took.

  • thanks, man I will have a demo up soon for you to play and you probably did play the old version it was very popular at the time

  • just posting some sprite art for the game this the first boss

    and this is the castle the game is set in